Here's something we don't usually see. A dev from Concord recently made a post on reddit appealing that Marathon not face the same fate as Concord given the comparisons being made online in gamer communities. Its worth a read…
this is her with pupil animation on the right eye. https://youtu.be/0FNZlGKG2dk I do not have a problem getting emotion from the face. Im looking for a subtle looped motion that uses the least amount of motion this link and the one above have the same setup. while the eyelid is not rigged everything else can move. I could…
I find that the face is too much either gender. As much as a female mercenary might have qualities like being able to kick people's asses - her face at present looks like it could very well be male. Maybe a male vampire, but still male. Might consider making her brow seem less pronounced (Not necessarily on the model,…
I have a method but it may not be the best way- it's a kind of "fake" boolean I suppose- create another cylinder at 90 degrees so it intersects where you want to put the hole. Delete all the faces except one circular end cap, then use orthographic views to move its vertices forward and backwards to line up with the curve…
Hi there again - well, by "inside out" I don't mean to say that one should do a layered anatomy study in sculpt or anything of the sort. What I am saying is, if you were to work on your portraiture skills in 2d for a while (absorbing what makes a face ... a face), then your ability to make likeness sculpts will grow…
Hello, I'm Deepanshu Avana, a traditional and digital sculptor specializing in sculpting characters and creatures. I'd like to share some Wip images of the character I've been working on. I love the art style of the game Cyberpunk 2077. To challenge myself and improve my portrait sculpting I decided to make a female…
That's a great scene to choose! I've got a couple suggestions: The trees probably look great from further above but the current camera locations make the 'planes' look very obvious. I would take the canopy and angle the planes until they almost face the low camera. The one closest to the building is almost there. Lighting…
This is my first mech concept. It’s Racing mech made for Rally-like race but on two legs instead of wheels and with jets under your butt. Hope you like it! Modeled with Blender 2.83 and partly textured in Substance Painter (my first attempt in SP) and rendered with cycles. Hope you like it! Feedback is very welcome
Hi all, I'm playing around with the mid poly workflow in maya and had a question regarding the workflow from modeling to texturing to engine as I have yet to find a proper answer on this from the different tutorials I've watched. This is my software setup. In case software version matters. Alot of research I've seen is…
One thing that comes to mind right away is the lack of support for baking passes with surfaces that have transparency. Especially troubling if you need to bake AO for vegetation or hair or whatever that's opacity-mapped. Also the trouble I get with overlapped UVs. Often game assets have symmetry or reused parts, that can…