With a new set of updates today comes a new video on exporting a scene from 3ds Max into Source. Keys:* Export World Geometry * Export 2d Sky Texture * New method for the 3D Skybox (simplifies process) * Animated Textures (both animated and scrolling) [ame=" https://www.youtube.com/watch?v=z3zNgmCqCBg"]Exporting a 3ds Max…
ok, heres the deal. im trying to get the transparency shader working for one of my character model's hair. and it does. to some extent. here is the current shader: <font class="small">Code:</font><hr /><pre> models/players/sephiroth_jacket/hair { cull disable { map models/players/sephiroth_jacket/hair blendFunc…
Dev Update #5 Additive Animations For Everyone! A big keynote for this week was figuring out a huge feature for utilizing additive animations. Aside from that everyone else on the team kept trekking along for their weekly updates. We also brought on several new concept artists and other developers to bolster our…
Hmmmm, There are a lot of problems i see with the models. For starters you got some really poorly modeled geometry. I really don't quite know how to explain everything. I would study some other gun wireframes (i'm sure you can find many good examples on this forum) and see how their wireframe looks. There are a lot of…
@Neox Substance Designer can be used to make shaders, MDL for example and there's ongoing work to integrate MaterialX. To the OP, we have lots of resources to help with understanding how Naughty Dog does their textures: https://polycount.com/discussion/122359/the-last-of-us-art-dump-rogelio-olguin/p1 Great post from…
My posts weren't meant to lead into a discussion of blacklists, so I don't understand why you'd think I'm obsessed with the idea. I do feel sometimes that if game devs had been more aware of the business aspect of the industry we wouldn't be facing the situation we're seeing today. We wouldn't have sold out to mega…
Lead Environment Artist Jagex is looking for a talented, self-motivated lead environment artist to join us at our multi-award winning studio. The successful applicant will be managing a team of environment artists; collaborating with a highly creative team of industry experts; working on our flagship title RuneScape.…
Aaaah, feck it. EDIT: OK, so this is the question I have now, why don't people create the correct tangent 'bakers' for their software before releasing it? It doesn't make sense, atleast make the information easy to access so people know. I just found out today thanks to EQ that UDK is NOT synched with anything except Max's…
I have to say the biggest thing as a community I ever see as far as getting people to budge/ work together has been hard competition. As pixelmasher said On the opposite side of the coin we see alot of artist who act like they dont know there bad ass, post a few beauty renders, and then every kid from hobbiest to AI post…
I think one of the main atributes which seperate computer-games from other kinds of media is the interactivity. No matter what kind of game you play, you always have choices to take and interactions available. For the field of story-telling I'm missing the fact, that my interactions in the virtual world really reflect on…