The shell looks somewhat like a nautilus or ammonite, but the flare at the base just doesn't work. Both creatures are known for their representation of the Fibonacci sequence/golden rectangle, and you really should keep that in mind. Of course, this doesn't mean that the shell needs to be simple; just remember that the…
When you transfer maps you won't have several shells rendering on top of each other. Only one shell will render inside the "live space" the one that counts. The shells outside aren't captured but it doesn't matter because they use the same space on the map, just one tile over.
Hey guys, I wanted to see if anyone else has encountered this problem when exporting normal maps from quixel to models in 3ds max. This is the second time this has happened for me. I have this model I have scanned in using photogrammetry. I have extracted a low res mesh and normal map from the original model and loaded the…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
I have tried: UVTextureEditor>Polygons>Layout[]> Layout Objects: Per Object(Overlapping) Separate shells: Off Shell layout: Into Region Scale mode: Stretch to region Shell Stacking: Bounding Box Rotate: None I can't find a "uv layout options" menu anywhere (Using Maya btw)
I just got home from the morning black friday shift at target, and we had 200 wii systems and didnt sell out. good luck trying to sell it brad, but i doubt you are going to make much off of it. i tried buying one and selling it on ebay about 2 months ago, and after fees, barely made a profit. but if you have alot of…
Ha... I'll keep an eye on this thread, since I was thinking about the same things a lot lately. I'd really like to know some figures of people who are selling textures via the asset store. Like how many units they sell across a month, so if someone reads this who's selling texture packs I'd be thankful for some numbers...…
@cturbo Looking great so far! Love that you've included some volumetrics. The reference puts a lot of focus on this giant pool of light spilling down the stairs - so don't be afraid to experiment with sun angles and removing more wall, anything you can do to get that light in there.
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Something to keep in mind is, even if another batch doesn't go out, most the people buying and selling now either desperately want to go or are just riding the price train to try and sell higher. As the event gets closer and closer to the actual date, all these people with tickets will be desperate to sell them for cheaper…