hmm, in your color map, is the background around all the shells a similar color to whatever the shells are? for example, the hair is white, so i would bleed out that white color from the shells so you don't weird-colored edges from the background color. can you post the color maps?
You can do what Urzaz says to map those cylindrical bits into rectangles, then split them where you want overlaps. To stack them just snap the pivot to a particular vertex (hold d and v), and then snap the shell to a corresponding shell to stack. Alternatively there are scripts out there that will align UV shells.
cool stuff. For prints, go the traditional (local printers) route, so you can get the proofs and all that. Sell them onEtsy. It's a design/craft site where designers name their prices and sell their wares. I don't know much about selling there, but my girl and I have bought a couple cool things from people before.…
Hey guys, I wanted to see if anyone else has encountered this problem when exporting normal maps from quixel to models in 3ds max. This is the second time this has happened for me. I have this model I have scanned in using photogrammetry. I have extracted a low res mesh and normal map from the original model and loaded the…
So I have adoubt , so far for making panels for my spaceship I am doing like that :-1: Low poly model , I cut some parts of it to carve out a panel on the panel I apply in this order: 1 Base Edit poly panel 2 Shell 3 Edit poly ( delete the interior faces and add two edge of the borders of the shelled panel ) 4 Symmetry 5…
I have tried: UVTextureEditor>Polygons>Layout[]> Layout Objects: Per Object(Overlapping) Separate shells: Off Shell layout: Into Region Scale mode: Stretch to region Shell Stacking: Bounding Box Rotate: None I can't find a "uv layout options" menu anywhere (Using Maya btw)
I just got home from the morning black friday shift at target, and we had 200 wii systems and didnt sell out. good luck trying to sell it brad, but i doubt you are going to make much off of it. i tried buying one and selling it on ebay about 2 months ago, and after fees, barely made a profit. but if you have alot of…
Ha... I'll keep an eye on this thread, since I was thinking about the same things a lot lately. I'd really like to know some figures of people who are selling textures via the asset store. Like how many units they sell across a month, so if someone reads this who's selling texture packs I'd be thankful for some numbers...…
I think you are not understanding how a texture is applied on relation to the UV of the model. On this gif I'm using a tileable brick texture with two examples: One where the model has some UV shells/islands/pieces with equal texel distribution (the UV's are scaled acording to the size of its polygons in the 3d space so…
Something to keep in mind is, even if another batch doesn't go out, most the people buying and selling now either desperately want to go or are just riding the price train to try and sell higher. As the event gets closer and closer to the actual date, all these people with tickets will be desperate to sell them for cheaper…