BOSS the new maya ocean tool does create EXR files during caching... http://help.autodesk.com/view/MAYAUL/2017/ENU/?guid=GUID-92200CA4-FE0C-4052-8F7A-861EAC46D2C7 if you feed the ocean plane with particle system (rain) it will output a ripple texture... https://vimeo.com/184988248
Hmm...next time perhaps when their church catches on fire...they can pray to God for rain and we will use the fire service we pay taxes for. Not saying that all believers deserve that...just those who work backwards from it. Talk about hate.
One of the key lights in my scene is motivated by a light source outside of the scene - in this case, an underwater light effect shining through portholes in a corridor. I was thinking about using a dominant directional light to simulate the sun's rays casting through the water and into the scene from outside the vessel,…
Luke - I assumed you meant the armour bits in your image. It's been redone now, but thanks for feedback anyway Rai - Thanks for the reference, it helped greatly and after reworking the legs one more time, I think they are where they need to be, albeit some tweaking, assuming I want to actually finish this guy... I would…
nomad soul rocked, by I got stuck and never beat it... I got too attached to certain bodies and never wanted to switch. Back on the subject of Heavy Rain, is there anywhere that actually explains any info about this game?
I don't even think it matters if it's a "clone" or not I don't like these debates on "That game is a rip off of COD" or "That game is a rip off of World of Warcraft" If the game looks good, and its executed well i'll buy it, if not I won't . The Rip offs arguments are so pointless. Unless DayZ trademarked the whole Zombie…
You should avoid white for highlights. It just looks bad. Generally you want to use a very light hue of some color for your highlights so they look shiny or lit but not blown out, which using pure white will cause. Also, that Torchlight reference shot you are showing doesn't use gray for those textures. Those textures use…
Royal Tournament - Good old days 👑 This scene, this story is about the far distant past of the king, about days that were devoid of all that royal routine, intrigues and living a life by counting day by day. Is about thoughts in his eyes of days when he was a very young knight and his life was full of adventures,…
IMO it's a classic example of interference . Each pixel rays is one frequency and the grid is another. When each pixel baking ray falls onto something in between or average of hires normals with certain shift forming the another ,interference frequency . Things that may help 1. more hi res hires + some tiny bit of shift of…
A quick recommendation would be to have your sun overhang the facility at an angle, then go into your time of day settings and play with your ray and scattering settings to increase their viability, tweak there colour and change the suns attenuation. It will help make your work the focus of the scene and not the bleaching…