Hi there Polycount, this is a concept-piece I am currently doing. The concept is about a mining-company on an alien planet where some sort of Lem-ish Solaris creature is living. The creature is meant to be like a smart liquid which can change aggregate-states from fluid to solid to attack or flee. This guy is the first who…
Have to agree with Eric about the complexity of trying to start by doing this all in 3D and looking into simpler solutions like the cinemagraph workflow. The example videos are all static camera, single image backgrounds with looping animation overlays and audio effects. Most of this is fairly straightforward video editing…
Hello everyone! I'm here to ask you some advice on the learning path I should follow. I'm a beginner in the 3D field, so I'm a little confused about two things. I've studied industrial design and computer engineering (I love interdisciplinary paths) and worked as graphic designer for 2 years, but in these last years I've…
well the cameras thing is amazing actually, although un-credited in any news report. You literally see a security camera on every street corner of every town and city in the UK, they then pay one guy to sit and watch his select 200 or so cameras at a police station 100 miles away. I remember a time when there were no CCTV…
I wanted to start the first breakdown with the prop that I started this whole project with. The floor bricks. No two props were created exactly the same way, but there is a definite flow on how I work the asset through the pipeline. Here is a little visual aid to explain how I went about creating the floor bricks.…
Hey there ! A WIP post this time ^^ Cosmetics. Yep. Let's talk about them for Star Wars - Redemption. First of all don't worry, I don't plan on going in a "modern" way to incorporate everything from other universes inside the project. The goal remains consistent with Mevenn's story/character and aims just to give more…
I would like to first apologize for how lengthy this post will be. Now, I will take a little bit of time to explain my background and the project's as well. I am 27 years old and have been into game development since I was 13. I started programming roughly 10 years ago and have made many games and engines along the way. My…