hmm the jeans look a bit like they would float around the feet, have you looked up reference for not so tight trousers? they do sometimes touch the body and from there the folds expand, your folds are not so much a product of gravity and stiffness of the cloth they look more like a damaged tube i know its girls but it may…
I was referring to a unified system on the environments, I thought that was implied in my statement, sorry if it wasn't. Yes you can clearly see detail textures on every single character in BF3, it's how they get that fancy high res cloth pattern on the soldier's cloths. I didn't really notice any on the environments in…
I encountered some of the flickering with certain areas with the HD texture pack as well, I didn't notice much of any of a performance hit. I'm running a 2GB Radeon HD 6950 (which is just a single card). Part of me thought it might've had something to do with the "effects" set of HD textures that come with the set, as I…
C&C (1) I feel like your Holy Cross statue is a little to "worn" out. If a craftsmen did chisel it, their should be some evidence of sharper edges (albeit a little worn), probably as you get closer to the base as the ground will protect it better from the elements. (2) Are you sculpting fur or grass for the shoulder…
took me touching it on and off for a year i think before it really clicked for me. Though now it seems kinda simple, its basically blender geo nodes or unreal blue prints on steroids. Start simple but make something useful or fun too you. Maybe a setup where you can generate edge damage on a mesh, a simple cloth sim, or…
Hi guys, I am wondering what's the correct (or, the industry standard) workflow when modeling for animation. Especially for animation involves both low poly and high poly version, cloth and hair simulation. I usually model my character under 10K polys, and make Xgen hair in the same file. Then I create a new scene to rig…
I first started on the Main Character Concepts for this Project and their backstory of who they are which then helped me decide on a world and a temporary story line that fitted his role. Happy with the designs I decided to start sculpting his Base mesh on Zbrush. Then taking the base mesh in Marvelous Designer to add…
So I didnt notice this, but the concept that I"m using is some Steven Universe fan art. Makes sense though. I've never seen the show. So I think the model is coming together. The blocking roughing out phase for the body is about done, and now i'm moving on to the blocking out phase for the clothes. Once that's done. Down…
Everything looks excellent! However, i think the following two things would have helped: - Even though youve followed the concept to the T, which is excellent, i reckon if you went in and added some cloth folds, it wouldve looked abit better. The clothes seem rather bland and some tension folds on the clothes like you have…
I see it differently. It's a choice in how you want to approach the problem of clothing characters. Do you want to take the approach of the fashion designer, the profession who does the real world equivalent of character design, or do you want to take the approach of a sculptor? Just because you aren't hand sculpting every…