If you did it in a for loop as opposed to just using [0] you could have it work on multiple objects at once as well. import maya.cmds as cmdssel = cmds.ls(sl=True)for obj in sel: myObjPos = cmds.getAttr('%s.scalePivot'%obj)[0] cmds.polyMirrorFace(obj, p=myObjPos, mm=0)
I really like the monochromatic schemes you have going in 2 and 4, but I think it looks so much more with the mixture of colors in 3. Although I get a huge Aurelian Sol vibe coming from 4 probably due to the similarity in color schemes...
It would be awesome to have you come along Brad. Hopefully your back to 100% health soon. And yes, passports ftl. Although mine only took 2 weeks. I'm sure it might take a little longer to process in a country with 300million, as opposed to a mere 35million.
maya has bugger all advantages in modelling from where I sit, and the very few things that I prefer doing in maya come from NEX so that hardly counts. History FTL Stack FTW edit: im talking about modelling not materials to clarify..
looks nice . I would say tighten up the color scheme. Make it more WOW-ish. Maybe give the sky a little bit of a pink hue and make the grass bit more yellow. Sth like that. Also: the sky is not bright enough for the illumination its giving IMO.
No New Yeat resoluton, per sei, but I DID go back to the gym the end of Oct and haven't looked back. I'm doin resistance training and cardio 5-6 mornings a week before work for about 50-55 mins. It's working out real well. sal
Roger that EQ. Thanks for the link. I work at a library so I just turned on an AO render while I shelved books away and it was done before I got back. Long render times FTL. Cedar Falls? I'm from Davenport lol - cheers to Iowa.
Well, until the model directories are back you are SOL, but in general the usage rules are that you can use a model if you get permission from the creator of the model (in writing, e-mail will do), and that you do not attempt to make any money with the project. Generall that's how it goes. Scott
Zatoichi: There is a slider for Smooth intensity. Click on the Smooth brush (don't just press Shift), and change the Intensity slider at the top right. Then switch back to Std brush, and whenever you hold down Shift and paint it should use the intensity you've set before. Vahl: Great news!
Made abit more progress with my free time this week, not done with the texture but it should be generally how shes going to look Stil debating if i should make some straps around places like her shoulders/armpit so the shoulderpads look more natural up there