Neat ... The idea here is that you only need replicate the viewpoint in the reference, right? That could change how you approach asset creation on some of these things...
can someone shed some light as to how the reflective bloodpool in this image is created. the reason i ask this is because i want to replicate the same effect.
I know nothing of UE, is there a Performance Profiler you can use, to show where the slow down is occurring?... other than that if it's the shaders then replace them with something standard... if it still persists then it's geometry or lighting etc if not add them back in one at a time see how this effects performance.…
Arnage thank you for the reply! I was meaning to get back to replying to you but with the holidays and everything going on it just slipped my mind. I was able to get the issue semi sorted out. I didn't need to have my texal density as high as I did. I dropped everything back down in half. Somehow or another most of the…
I would find a real picture (not a render) of the knife you are working on, or as close to it as possible, and try to replicate it. That is the best way to start tuning materials and mesh details. You have too many factors right now working against you to get an accurate shading model. I say temporarily ditch any sort of…
I have nearly 2 years of experience in the game industry(and some years of experience in advertising and design) as a 3d Artist and was recently laid off due to a studio merge. So let the job hunt begin.. I have recently applied to this certain studio and within one day I got an reply requesting for an art test. They asked…