Sensitivity A Next Gen FPS-RPG Premise Sensitivity is an Action RPG with a FPS Style of game play. Our Objective is create a AAA Title Using the Unreal Development Kit This Project is going to be a long demanding project, but the team working on the project now is Dedicated and very willing to work and help other team…
I have the following code (from the UDN Mouse Interface tutorial): MouseInterfacePlayerController.ucclass MouseInterfacePlayerController extends PlayerController;// Null this functionfunction UpdateRotation(float DeltaTime);{ local MouseInterfacePlayerInput MouseInterfacePlayerInput; local IntPoint MousePosition; // Cast…
Right, just to block in the proportions and silhouette. Depending on how clean you model your blockout, you might start adding your control loops etc directly on the blockout, or you might start modeling the shapes from scratch with the blockout in a background layer. Sort of depends on how clean your edgeflow on the…
@Grumpntug You only need to make 1 texture per vehicle (as each vehicle is only in 1 weight class). You can then upload this as a summer skin mod. If you have time you can then copy the frost layer out of the source files and add that to make the winter variants. You can see here the vehicles that belong to each weight…
Hey all! So my brother moved my website to a faster server. Unfortunately, it seems that all of the previous picture links are broken. Not to worry though, they're still at my website if anyone happens to read this. Even if you're reading...from the future :O Edit: Nevermind, they seem to be back... by their own free…
Thanks Creation, i'll have a look Pior, this is the executive summary. We're currently looking at the source engine due to greater manipulation of physics. But considering UT3 due to its greater rendering capabilities, graphics and the ease of which assets can be imported into the engine. 3rd Year Project Executive…
everything is so monochromatic man...you really want to put some depth in that, else the player will never know where he's supposed to go, maybe add some luminescent crystals and lanterns to put color variation in the lighting...everything is so brown...I can't really tell where the stone stops and the engraved thing…
Hi guys, I'm Henry. I'm 25 years old and I'm an Ex British Army soldier. I have a huge passion for Games, 3D Art & The whole inbetween. I'm trying to start a team to create this amazing game I've been working on a prefab library for, I've written a little bit about the game and the mechanics. I'm looking for; An…
You'll need to have a script on the bullet that moves itself towards the player each frame. So don't pass it the position of the player, pass it the player transform. Then it can always know where the player is.
@darkkyo, Mago, kite and Automedic First off, thank you for your feedback! I am very glad I have this forum to talk to people about my work! Concept It seems to me that here is where the biggest issue comes from. I had an idea for a set of items that Tusk enhanced his armor and weapons with his ability to cast ice (see the…