Man, I loved this game as a kid, in fact I still really enjoy playing it when I can be bothered resurrecting my NES. So it's exciting and terrifying to see a remake of such a successful/classic title. I'm a bit surprised there was no mention of the original BC storyline in that interview. For those who don't know it,…
Hello there! I'm new to the forum but was hoping I could maybe get some advice / insight on a project I'm currently tackling. :) I'm working on a relatively simplistic stylized volcanic island for a VR game where you fly around with a jetpack (visually and conceptually similar to something you'd find from Nintendo: Mario,…
Hi everyone! I apologize in advance if this is a dumb question, but I'm new at this I really can't figure it out. I recently started studying modeling at school and I'm starting to get pretty comfortable with 3DSmax. However, I haven't learned much about texturing yet, so I decided to do a bit of homework on my own to…
Hi all, Position: Game Artist Were looking for a talented artist to take on the task of defining and creating the entire look of our games. This is a very unique role, as ideally you will be handling every aspect of game art, from concepts to character animations. Youll be part of a small, ambitious team who are used to…
Are you passionate about video games? Do you want to keep progressing in an exciting, young and dynamic environment? Gameloft Madrid is currently seeking a Senior 3D Artist! Job Description & Environment: As a member of the art team, your main tasks will consist of modeling characters, creating 3D backgrounds and textures…
Greetings all! Pokémon Adventures Online is a game that aims to replicate the Nintendo hand held experience via a mmo environment. PAO is a 2.5d Pokemon mmo that’s uses Pokémon Unity as its base which is developed using C# / Unity. We have a team of 12 people which are comprised of 3 developers, 1 web developer, 1 project…
This is sort of like the questions that get posted here now and then like "How many polys should a model be?" "What resolution texture do you use for your models?" "How long do professional artists spend on a character/weapon/environment?" As JoshuaG has said, the answer is "it depends". What sort of model are you making?…
Now we're not talking Afghanistan here, but the most populous country in the world: China! Apparently game consoles have been banned in the Middle Kingdom for the last years (although it didn't stop the Chinese from getting them). And I was wondering why you could only buy grey import consoles from Hong Kong or South…
Big Sandwich Games is a game development and 3D outsourcing studio based in Vancouver, British Columbia. Founded by a group of industry veterans, Big Sandwich Games is dedicated to providing the highest quality in-game art assets to our clients. Our team's dev experience spans such titles as Bully (Rockstar Games / Take…
WayForward is an independent videogame developer based in Valencia, California. Over a quarter century we’ve become one of the biggest independent developers out there, and house some of the finest talent in the video game industry. We got our start in the PC, Super Nintendo and Genesis era of gaming, rode the educational…