In Blender it's enough to just check in the merge checkbox in the mirror modifier and shift U or V in modifier "data" drop down. I mean if you are ok with same texture on other half. Pretty quick IMO . if you need to give the mirrored half some select-able attribute just create yourthing_R and yourthing_L vertex groups and…
for those who haven't read the books, i've just realised they missed out something of monumental importance: while camped at the fist of the first men, Jon Snow is guided by Ghost (his wolf) to a cache of "dragonglass" weapons... knives and arrows mostly. Dragonglass is what we would call Obsidian. why this is important:…
Not everyone here will give constructive criticism... Hi, I'm a uni student too I studying games design at Leeds met (2nd year) what year are you?? What I'd suggest to improve howeve is look at some real life anatomy. Each person is roughly 8 1/2 heads in height. Your character looks rather like 10. Your legs are a little…
Thanks for the crits guys Eric: I just shortened the legs a bit, the torso proportions stayed the same Aesir: I think I'm gonna leave em like this right now... easy enough to experiment with proportions like that after the char's "done" if it needs it Ultra: Hammered out a normal map in mudbox (with some photoshop nvidia…
So I started with a low poly base humanoid mesh: And I wanted to add a robe to the character, so I started making modifications to the legs and... It's not that bad? But...it's quite uncomfortable to look at lol. It does look like the character has a robe once it has the textures, but still, I think that this topology…
Hello guys, I'm trying to make little and simple script for baking the lighting in my scene. Nothing complicated, but I stuck on an error that I can't understand. Here is my little code :global proc RenderToVertex(){ //create backset ? $bakeSet = "ParadiseBackSet"; if(!`objExists $bakeSet`) { $bakeSet = `createNode -n…
Been on this for two days so far, a friend wanted me to see if I can retarget an animation onto a different rig. I'm able to get the legs for the most part, but the arms get all sorts of messed up. How can I fix this?
This one I use on spacebar: http://img84.imageshack.us/img84/3968/markingmenuspace.jpg Quadrangulate is an improved one that first triangulates and then quadrangulates. And this one is for the UV-editor. It's context sensitive and activates on a UV-selection. I modified a native MEL script for that.…
@Rmunday, yeah I haven't decided how I want to merge that area yet, may have it growing out of the skin if I can pull it off. Update on the little spider, some minor detailing on the head and I think I like where the legs are headed. Did some rework on some face shapes, moved the nose down a tiny bit and pulled up the brow…