Seems like every place in Denver has an ID man, a cop at the door, and they HAVE to ID everyone. Even my friend who is 50 is always id'ed, and he know's them personally. :P
https://www.youtube.com/watch?v=RC8wBG5FezE https://www.youtube.com/watch?v=cqqbBtJuY3k Can you give me your opinion should i continue or start again or maybe idk. anymore. does it suck?
Hey guys, I wanted to share with you a wip of Eleven. Please critique it, idk if to texture it in painter or Mari. I already painted an earlier version but then decided it needed some more remodeling in zbrush. Tell me what you think.
Something Ive out together in few hours today, so a quickie. Hope you like it and feedback is welcome. I know there are lightmap errors on those meshes, which I couldnt solve on my own. They are UV mappd correctly as well so idk.
so ive been working on a game for a while called ascension and this is the deployable sensor. not much to say about it, the animations were fun to do basically each piece comes out one by one and then there is a rotating radar idle anim. hope you like it
CHARACTER 2 ive been making a new character because i was getting burnt out with the last one shes a robot / cyborg - idk which one yet - who has been made by the clockmaker ( last character )
Hey I recently started a 3D Artist job at Jam City last month. Idk if it's considered AAA per say, but anyway here's my current portfolio I applied with. https://www.artstation.com/luisit094
Man I think in oreder to bake something as precise as hair width you gonna have to have absolutelly no stretch in the UVs! Idk, perhapes unfold UVs in individual polys? It's quite risky..!
i am no expert but i dont think it would be wrong to say that, what youve made are too lame to get looks, let alone receiving critiques. aim for something, cooler? idk
well a lot of work is still to be done including skin shader :D yeah eyebrows are on a cap plane but since they are not going to add a lot of geometry idk if i will be adding any cards on top