Rigger / Animator Required for small project. 1985 is looking for a talented Rigger/Animator to work on a freelance basis. Must be Competant with Cinema 4d, and Unity. I have 2x Character Models ready to go. I would need the following information regarding Costings: Rigging: Price Basic Animation Walk/Run etc: Price…
TriCAT is a market leader in virtual 3D learning and working environments, virtual classrooms and academy. We set the standard for technological developments and are constantly working on innovative solutions to make learning and cooperation economical and sustainable. We are now seeking a talented, enthusiastic and…
I am looking to commission a rigger to create a single facial rig for an anime styled character that:* Supports a wide arrange of emotions. * Uses bones and not morphing. * Can blink. * Can move eyes. * Can open and close mouth. * Can be animated to appear as if talking. * Has a bone count of 20 at maximum. * Can be used…
Hello ! Nice idea your contest ! I'm really excited ! :D I have a question, I don't know if I've understand everything ^^ The animation short movie should be done only with game animations , like walk cycle animation, interactions animations , fight anim, etc.. (only motion presets, as we can see in every video games) and…
So I basically need to create an extend animation in UDK. So the problem I have is how to do it. If I have separate floating bones, and try importing it, then UDK will instantly crash when I try to display it. If I create a skeleton where I unfreeze the length in the bone properties, then the animation just wont show the…
I was just wondering what people's thoughts on this were- I may be going to uni in a year and I've seen a few courses in 3D Animation. Who here learned their modelling/animating skills from university? I know there are at least a few people still at university. I can't model but I'm not totally un-informed about it, I…
Hello, this is a question I've been wanting to ask and I am interested to hear what most people on the forum will say. Right now I am the type of artist where I feel more comfortable sticking to creating concept art, low-poly modeling, UV mapping and texturing. It's not to say that I won't refresh my rigging and animation…
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I'm modeling a robot character and have used some 3D reference objects royalty free. I have just about completed a low res poly version of the model, however some sections, such as the torso has many triangles, because the source file was very low poly. Can a low poly model with many triangles be ok for use to animate.…