Hi eric, thanks for your response. UV's seem fine from what I can tell - I've attached my unwrap to the original post. ive tried your vertex weld modifier, and the edit normals modifier (did that on both the high and the low. but still giving a similar result. i was exporting as fbx, but this time I tried obj to see if it…
@orangesky Its used quite a bit in AAA. See Cyberpunk 2077 for liberal use of this method. It can consume less VRAM, but you trade that for greater material complexity.