we often render billions of polygons at work but that is mostly for environment related stuff, foliage, vegetation and the like. Character wise, its all down to displacement. Remember though, even if you are displacing the mesh you still need to have enough detail in the mesh before displacment to capture your desired…
I can't imagine why you'd need a knife that big in school, Sonic. I have a kitchen knife in my room that big, and I don't think I've ever used it for anything other than cutting vegetables. Do you do a cookery class? ¬_¬ Whenever anything bad happens anywhere, there are always the ultra-paranoid who try to ban everything…
Hopefully this is right place for this... So, i'd like to know what are nice vegetation/tree/plant software kits or plugins that you may recommend as "light" solutions aka model output doesn't eat much RAM etc. I know that obvious recommendations are Arbaro and NgPlant, but perhaps anything else? Maybe with more…
I hear you there, I came from CE3, now using UE4 for a couple of months and I am only now reaching the quality that CE3 has laid out for a vegetation scene... although I am learning a lot more about how shaders handle textures, materials, it's been a challenge to get the results I want. There are just so many ways to do…
New stuff ! :) Some earth textures, lava, dry earth and muddy rocky textures. I used a specular map for the last two texture just to give the water some readability, otherwise the reste is 100% diffuse only as usual. I still spend a lot of time to do these, overall I feel like I'm improving on a few things so it's going in…
like everybody here I'm european and don't have a visa I really like the setting and the engine, but I think your foliage cold look better. The foliage seams to have no ambient/sss and therefore looks strange/doom3.Also some trees need more saturation and hue shifts. Your forest only has one floor vegetation, where are the…
hi folks. I am currently making a post apocalyptic environment with lots of vegetation and all that crap so i was just wondering what would be the best approach to make ivy. First I tried to model some leaf shapes in Maya than duplicate them and arrange them into shapes but I always ended up with really ugly and…
I've searched a ton but to no avail. Here is the closest thing I have found: http://www.xsibase.com/netview_forum/index.php?board=16;action=display;threadid=32431 It didn't work, unfortunately. I loaded the work group and there is no XSI_UserNormals option when alt-rmb'ing a mesh. There also isn't a XSI_UserNormals folder…
Hi guys, I'm working on a street basketball environment based in a city and need some tips and feedback. I have gotten the basic look that I want in there but would appreciate some help on how to enhance it. Since this is going on mobile I'm quite limited when it comes to shaders but i have some vertex gloss, cubemap…
Hey there, I normally hate showcasing my art because I think its not very good and worth showing on Polycount. But I'm having difficulties time (demotivating as ever) trying to find a job, so I was wondering if you guys could look over my portfolio and give me feedback on overall usability, quality of art, suggestions on…