I love the overall effect. Really. This could be Vel'Koz ult in the cinematic or something. Anyway, I think the biggest concern is that you convey the beam's power solely through the use of color. The size of the beam may change but it is super small and not noticeable. I think if the beam changes its size more…
I did a quick paint-over in photoshop. So here is a suggestion what might work for lighting and post-processing. It kinda depends on the direction you want to go, I feel like you could push the non-rust specular a lot more to make it pop. Right now the scene reads pretty much as yellow and matte. You want the red metal to…
I really like the way they seem to have used various metals in the construction of the environments. There is a pretty decent range of oxidized matte surfaces contrasted with some more shiny/reflective ones but none of them seem to be overpowering and actually feel more realistic to me than something with super bright wear…
Posting a quick update here. Imported my level into UE4, since it it's free now, and man it looks 10x better. PBR materials are fun to work with. Even with a basic setup they look fantastic. Anyways on to the progress and pictures. I was able to get everything set up pretty fast, and assemble the materials to work with the…
@sybrix - Thanks for the comments man. I know what you mean about the texture values, its all kinda merging into one at the moment but rest assured I'll sort that out when I finish adding a couple more props, along with the lighting and maybe a few post pro tweaks, I have a feeling that post pro could be responsible for…
Hello there friends, I had a question about lights in UE4. I seem to have accidently clicked a key or something, but the lines that display the radius of lights, as well as the symbol for the light (such as the little lightbulb logo for point lights) have disappeared from my viewport and I can't figure out how to get them…
Hey Carlos, Thanks for posting! Do you have reference for this piece? Right now it feels like there's a lot of mechanics issues where the character doesn't feel balanced or a hit that lacks impact. There is also a lack of dynamicism and shape change in this animation. it feels like both characters are completely rigid in…
Personally I would recommend to do two things: - learn about lighting and how to present models in a nice way. This is probably your weakest area right now, your modeling looks solid. Product photography and color theory might be a good starting point for this. Then get yourself marmoset toolbag and/or Unreal Engine and…
Hi everyone! I'm a recent graduate interested in environnement and lighting. Here's a simple corridor i've been working on in Unreal 4.27 for my portfolio. I'm looking to get some feedback on it. It's still a wip, I feel like some texture could be better like the little squares "tables" where the tv sits or some of the big…
Finished Entrants (eligible for 1st–3rd place): * 1st The Freelancer – Alexander This character model is a clear standout. It demonstrates a
comprehensive and well-structured development process, fulfilling the requested
breakdown with exceptional clarity. Each individual component reflects a high
degree of intentionality,…