It's by this artist: http://www.artstation.com/artist/idalino I just used Google image search. You can also copy the text below "BBCode (message boards & forums)" on imgur and paste it here to embed the images, like this without the spaces: [img]http://i.imgur.com/5HpIQ9g.jpg[ /img][/img]
@Klunk: The problem with projecting/transferring the actual normals of a mesh is that it's a closed surface (at least usually, maybe you could break things up into many smaller units, but then you'd have to manipulate those somehow). Imagine you want to comb your vertex normals sharply in one direction over a larger area:…
Hi! Texture-wise, I think the normal maps look a bit too intense. What's your texture creation process like? Perhaps look at some scanned and processed surfaces for reference/ visual benchmark (Megascans, Polyhaven). Also make sure you have sufficient texel density, I think walls might be a bit low res. Looking at the…
Hey there Polycount! long time no see. I want to share my latest little UE4 scene that has been on my mind since the meetup in SF. The general thoughts on my portfolio were that its nice but im missing the story elements especially with the sword in my portfolio. With this project I want to tell a story through stuff and I…
Back again with another update to this one. This time I've: - Pushed the lighting. I liked the godray shining onto the runestone to attract the eye a bit more and thought I could get some storytelling going there with the ravens having flown in to sit menacingly on our little runestone. - Moved around some pillars and…
Yeah you've got the gist of it. A basic fairly straightforward process walkthrough: * Scene setup - F-spy to match the perspective of image by the aligning camera * Shadow Catcher - create a plane to capture shadows from your object * Integrating model - tools like shrinkwrap to precisely place model within scene/image…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…
You need to have your image uploaded, and can then use the picture icon (the small one above the message window with the mountain and sun pic) to add the link of that image. I prefer to use something like Imgur to host images and link the [IMG]tags from there.Don't worry about being a ZB noob, its got a steep learning…
Hey @Fabi_G Thanks to your recent suggestions, my UV and baking workflow is going much more smoothly. However, I’ve run into a new problem that I completely don’t understand.
Here are the images. Island for picture maked biger so it will be easier to you to look out. It looks completely different from the errors I had on…
I think that cemetery inspired the design of a similar one in Vampyr - the Stonebridge Cemetery: https://youtu.be/Id95f_m01TU?list=PL90YOFBe2p0wXacO5gsprLyxZSphLFyQ7&t=2089 https://cdnb.artstation.com/p/assets/images/images/011/793/053/large/quentin-zoude-vyr-art-qzoude-cemetery-07.jpg?1531424001