Hey, Andre, nice progress! Sorry it took me a while - I've been a bit busy on the weekend.Here's a few more points for you: -My biggest concern right now are those cyan details on the blade. To me the handle and the blade look like things coming from two completely different backgrounds, mashed together. They are made of…
I think proportionally, you're pretty damn close. Its hard to tell while looking at them straight on, but I think the hands look a tad small. I'm sure you're planning on addressing them, but the fingers are looking rather sausage-like at the moment. Make sure to really study the contours of the hand, lots of potential for…
Looking good! Pretty face and the folds on the clothing look awesome and very natural. I have to agree on the ears though, first thing that stood out to me as being "off". The feet/boots look a bit shapeless at the moment?, it might just be the perspective, but I think a bit of an angle and maybe some wrinkles/creases in…
I couldnt find a really good example of a base skin texture, but for clothing and hair i found some relatively ok ones. :P http://d1uruifvv9vlhc.cloudfront.net/files/2/838/14-clothing-textures-screenshots-3.jpg http://www.3dmd.net/gallery/albums/textures/hair/straight_dark_hair_texture.jpg as far as the clothes go. they…
@floon Ohhhhh I don't use nurbs that often, I forget how useful they are. And yeah, I honestly don't really know how the cloth actually works, how it's bending at the waist or anything, so I kind of just fudged it. It doesn't really make much sense. In retrospect I got a lot of details wrong, like in all likely hood the…
Thank, all! I'm planning on incorporating arabic text as a tattoo (one which says 'mother' on his arm :P), as well as for pathes on the clothing. The skin as shown is (of course) for the red team, but for the plain skin I'm planning to use that red lined, checkerpatterned arab sheik headdress motif on the draped cloth. As…
Hey, I'm working on a Payday character and 2 props (a duffle bag and a gun). I want to learn and understand the proper way of doing character art (and likeness sculpts) in video games. So it would be great to receive any sort of feedback. This is my quality target and character I will be remaking This is my current…
Hey guys, Happy New Year! I have some free time over the holidays so I've been working on stuff for my portfolio. I freaking love The Fifth Element, so I've decided to model Bruce Willis' character "Korben". I've modelled him nude and with 3 iterations of clothing. Nude for an extra anatomy sculpt and the clothing…
Traditional poly modelling or subdivision modelling, but it's a time eater and you need to understand how folding works very well. You also need to know a lot about subdivision surfaces in order to have a good and clean mesh. You always can use a cloth sim like in the video you posted, and later apply something like Quad…
hmm the jeans look a bit like they would float around the feet, have you looked up reference for not so tight trousers? they do sometimes touch the body and from there the folds expand, your folds are not so much a product of gravity and stiffness of the cloth they look more like a damaged tube i know its girls but it may…