im slowly working on qop's dagger. atm im fixing reversed shadowing on the wings (normal maps). EDIT: if anyone was interested this problem was solved by switching coords in xNormal bake options from X+ to X-
Awesome stuff!! Brian May!! http://youtube.com/watch?v=Pjijteu0gcQ X bomber and the mighty Dai-X!! http://youtube.com/watch?v=ExC6OEQazrc http://youtube.com/watch?v=-Qf-YOcwF-E
You could activate "Angle Snap Toggle" and set it to 90° or use a maxscript command rotate $ (angleaxis 10 [1,0,0]) rotates current selection ($) 10° around x axis (1,0,0) ~ (x,y,z)
"Is X art?" is up there with "I disagree with your obviously incorrect political opinion" and "music genre X is better than music genre Y" for The Most Pointless Argument Ever Award
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Yeah I think I might have to. I don't mind Windows, I just much prefer the OS X environment, and if there was a way to get everything done inside of OS X, I would love to do it.
These are great! My one advice is to upload smaller file sizes. 1920 or so is a good maximum size. The last two you posted were 4500 x 3187 (about 5mb!) and 3267 x 2453 (about 3mb!).
Fixed. Old URLs will automatically redirect to the new ones. Make sure you're using real URLs. In the post you linked, the URLs were HTMLized, e.g. ...x&y=z when they should be ...x&y=z
you've got a pretty good list as it is... Fallout 1, 2. X-Com. X-Wing and Tie Fighter, the best space sims then or really now... in adventure there'd be the Space Quest games, Sam and Max, and Full Throttle.