New asset done: a hay bale! It was difficult because I never done objects composed of hundred little things. I really want to depict this complex volume and I think I found a satisfactory solution! At the same time, I learned UE4 (I dislike the way Unity managed material) to be sure of the realtime result. So instead of…
Hello How would you make this debris? https://cdnb.artstation.com/p/assets/images/images/008/249/427/large/ben-wilson-manhattan-debris-comps-02.jpg?1511468205 From this guy: https://www.artstation.com/artwork/596qP I mean i think i got the basics - it consists from several separate models put together but modeled…
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…