Would someone know how to get this working in max 2013? A variable has to be changed somewhere? Or does it just need to be resaved as unicode? Not familiar with either. This is what I'm refering to... http://www.scriptspot.com/3ds-max/scripts/imageplane-v1-5 Although now it is called Vertical Plane 1.7.1 It's great for…
http://cganimator.com/unofficial-3dsmax-whats-new/ 3dsMax 2021 * No SDK Break – Plugins compiled for Max 2020 are supported in Max 2021 Full MikkT Space Support for Normal Map * Baking -Scanline Renderer can output normal map in MikkT sapce * Rendering – Normal map in MikkT space can be rendered in Scanline Renderer *…
adjust the attitude, please! and we've gone over this repeatedly, you've previously received heaps of advice from many people freely giving of their time to help! https://polycount.com/discussion/234413/i-need-to-help#latest https://polycount.com/discussion/234531/3d-helping#latest ....yet you've made no discernible…
Its better to look at it as a bridge to cross when you come to it. Also this approach is something I've seen more in corporates since their focus is profitablity with high turn over to reduce cost. There's a lot of incentive to enterprise. Might interest you to read this post I shared with articles by Dennis Detwiller on…
A recent example, if that helps. See point#2 https://polycount.com/discussion/234499/mini-tutorial-baking-seamless-normal-maps-for-gltf One important thing to note: splitting UVs on hard edges is only really necessary if you’re baking normal maps.
Hi everyone! I'm excited to take part in the bi-monthly challenge for the first time! I really wanted to take part in the first challenge for this new year. As I am an environment artist and wanted to build up on my skills, I decided to go with the hard surface environment concept. My previous project that I'm currently…
Happy New Year everyone! It's been so wonderful seeing all the excellent work coming out of this challenge spread across all the different concepts. It's been great to see the progress shots and how everyone approaches each challenge in their own way. With the new year upon us the time has arrived for a new challenge to…
Hello everyone! I'm working on this character. Ill be posting my progress here and any feedback is welcome, thanks in advance! :) https://polycount.com/discussion/234688/stylized-character-sculpt#latest
(Update 2): https://polycount.com/discussion/234168/wip-advice-water-temple-ue5-update-2#latest (Update 1): https://polycount.com/discussion/234035/wip-advice-water-temple-ue5#latest Here's a new update for my Water Temple environment project. It's been a while since my last update. Recently becoming a father has pulled…