Thanks for the tip mop, I made a autoexec.cfg with this: set w1 "weapon 5; bind f vstr w2; echo ROCKET LAUNCHER" set w2 "weapon 7; bind f vstr w1; echo RAILGUN" bind f vstr w1 set q1 "weapon 1; bind q vstr q2; echo GAUNTLET" set q2 "weapon 3; bind q vstr q1; echo SHOTGUN" bind q vstr q1 set r1 "weapon 8; bind r vstr r2;…
First off - loving the new site, its looking dead sexy. :) A few of you might have seen my post on this on the Epic Forums, so you'll have to excuse me copy and pasting. :P My team is working on a full scale game based around the 1980s in Europe, and as such uses several weapons that are around during this period. About a…
"Concept Art for THON: Weapon Designs". More freelance work. I have permissions to show these. I was asked to design some weapons for a Table Top War Game with 3D printed miniatures called "THON". A computer game is now being developed. https://www.thonthegame.com/ The designs needed to read well at small scale. I also…
Yeah I made that one, but when I get home I need to rework it a tad as I forgot somthing... Bloody ears... :p None of my refs had them shown because they were covered so tightly but everybody always says the same thing, that it looks odd that way. So I'll likely do somehing even if its just in the bump. 1) The website is…
Hello this is my first time posting on Polycount, and I'm modeling a weapon that I concepted. While I was concepting this gun I was heavy influenced by Halo 4 and 5's UNSC Weapons my model so far is fairly different from my concept in terms of some proportions and details but the overall silhouette is still pretty close to…
Yea we need to show off the progression more for sure. Basically each round time you start the game you start off at Wave 1 and see how far you can get. Each time you beat a wave you get a weapon to add to your weapon pool. Your weapon pool determines the types of weapon drops that can drop randomly around the map. You…
Hi, We are expanding our team and looking for Experienced 3D Character Artist (Stylized) for Gaming Projects. Key Responsibilities: Demonstrate strong artistic skill and technical proficiency in 3D modeling and high-quality hand-painted stylized texturing for a wide range of characters and in-game assets. Must Have…
So I have been working on this project for quite some time and I'm very proud to show you my newest entry in the UE4 marketplace. Link: UE4 Marketplace * MP System is the next step in first person shooter blueprinting. Every animation and effect is replicated. All animations & assets are included. All new animations…