I've put out some new tools and resources for all ye Source Engine folk. First, for those of you who have been wishing for Source 2.0 and a new Hammer... you can really stop waiting and just use 3ds Max right now. I've been putting together a user guide for this in my spare time: Hammered to the Max: A Hammer User's Guide…
This Video is also very nice: https://www.youtube.com/watch?v=rNgs2DcAsF4 Hey Harford, i like that you are telling every little step. For zBrush beginners like me its very good when you do that. In a lot of Video Tutorials the Instructor doesnt say how he have made the next step, because he maybe used a shortcut. Thats bad…
Yeah if you are just starting out it can seem impossible. It's like asking how long a piece of string is. There are lots of ways to model what you need and it depends on what you intend to use the model for. A combination of ZBrush and Marvelous Designer is popular at the moment. Here is a screen cap I made years ago…
@DireWolf, thanks for the input. But it was not exactly what I were looking for. Because if I changed my camera to Ortho it started to step about, not behaving like the ordinary perspective cam. But I found a solution which I posted below. I did actually find a solution, it ain't as glamorous as having a hot-key that you…
Thanks! I'm sorry to bring this one up again, I haven't had time to work much more on it so far. I've been really busy finishing up a big ass tutorial page. I'm working hard on a material tutorial that will cover everything from rough rock materials to smooth/reflective metal surfaces. It's going to be a material tutorial…
i would advise u the same. its not only that u are doing more projects at the same time - u are also doing each step of it. doing this without having mastered the single steps will cause u to fail. if u divide the whole itemcreating process into pieces u gona get: concepting / modelling / texturing / (animating) /…
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There is a simple example. I apply a material to the model and then I add a paint layer to this material. I paint something on this layer and see changes in 3DO. Now I delete this new painted layer while I am still in a paint mode. After that 3DO starts to show crazy things - missing metalness or roughness layers. If I…
Ok, I'll do 2 posts here. This is a noobtastic GI light dome but it works. I've got another one on my work machine I can show you on Monday if this doesn't work. It's real similar though. Paste this in the script editor and hit enter: //PrerenderPyramid v0.7 - (c) Dmitry "Troydm" Geurkov int $lights; float $intensity;…
Thanks, yeah, I've decided not to follow the reference that much, as it's really a practice piece. For me is more important to learn the workflow and steps. Actually can you guys advice if I'm doing it correct by creating a very low low poly?..or shoud I try to add more bevels to edges and a more consistent wires also..