Hello, artists! How's your week? Hope all is well! Everyone is doing excellent job here! I can't wait to see more and more. As for me, I did some lowpoly modeling in Maya these days. I added some extra edge loop cuts on props to have a bit stylized look. The tris is under 1k for each prop. Pickup's tris is about 15k, crane…
Experienced 3D artist with a strong record in real-time gaming, including in-game cinematic. Seven years in the industry, four published games. Expertise in hard surface modeling and character modeling. Passionate about 3D art, skilled in game pipelines, and adept at collaborating with teams for smooth artwork integration…
Nice model, there's only a few things that I can see that I think can be improved. The texture can use a better range in colors and tone, looking at a bunch of skulls you will notice they go from an off-white to a dark brown. I don't think you should go this light, but you can see some of the porous areas around the eyes…
Hi everyone Using this concept art I found on artstation ( https://www.artstation.com/mukholov ) I'm creating a similar scene on Unreal, looking for some feedback as i've been sitting too long wondering how to improve it more. A few things: - I haven't finish the lighting (and the bg! ) at all, only some few tests. I'd…
Hello everyone! My name is Bryan. I am looking for some talented concept artists for my project called Remaining Days. Remaining Days is a multiplayer first person survival-shooter targeting PC, LINUX and MAC as platform. It relays heavily on a day and night cycle. During the day-time phase you will have to find loot…
Hello everyone! My name is Bryan. I am looking for some talented concept artists for my project called Remaining Days. Remaining Days is a multiplayer first person survival-shooter targeting PC, LINUX and MAC as platform. It relays heavily on a day and night cycle. During the day-time phase you will have to find loot…
I'm not too hip on massive customization after seeing the end results. Look at Secondlife or LBP, %95 of the user creative content is ugly as sin therefore making your product look bad. I even think Aion was a little too loose with it's character customization:
Most people here are artists, so you might get fewer replies than you expect. Who is this for, though? This doesn't look bad per se, but why would you want to go through the pain of doing something like this on a phone at all? "Doodling" on public transportation? Programming in bed? Or is this for people who don't have a…
Hello guys! I finally finished my 3D realistic characters portfolio and about to find a new job (I was 3D generalist for cinematics before) but a bit worry, so would like to listen some advises of my works (especially about topology and UV). Thanks! (more pictures of these characters can see…
Update: Position has been filled, thank you to all who sent in applications! There was way more than expected and we were not able to get to everyone! We’re looking for a remote Concept Artist to create mock-ups and a detailed concept piece for a Proof-of-Concept project. Need help in designing a low-poly sci-fi mechanic's…