The visuals are pretty amazing. The lighting and materials is something I'm very fond of personally. Overall, I'm really glad that we are finally starting to see games that push the visual boundaries. The first wave of next gen titles wasn't as groundbreaking visually as I had hoped, although that's understandable given…
Hawk (and others): Even in the USA, Freedom of Speech rights do not excuse us from the consequences of our actions. Libel and slander (respectively printed and spoken expression that damages another person ... note that in this context, the Prophet would not likely be considered to be a person who could file charges) can…
Heh, well if we pay attention to what we're reading I was asking why use a brigade when we have local and state response units, and the national guard. Why put combat trained troops on the ground? I'm not suggesting hes going to invade the US with his army of 5,000 troops but seriously somethings are best handled by local…
plaster would be chiped away more near the breaks making the bricks there more visible, plaster chipping seems verry uniform, and bevel on paster is too thick, making it look really deep and smoothed at the chips edge. http://www.istockphoto.com/file_thumbview_approve/3897040/2/istockphoto_3897040_broken_brick_wall.jpg…
Hello everyone! Chuy here. I'm trying to learn this whole PBR thing because I was watching what everybody was doing, got inspired and thought I'd give it a try. So I modeled this lightsaber that I've been planning on doing since February. I've read a few websites, articles about PBR and also the tutorials in Marmoset's…
Hello Polycount members, This game is like a mix of Super Smash Bros, Brawlhalla, and Xenoverse. Only this game will feature indie characters from their respective games. It's very similar to smash bros in which the cast is from different games and so are the stages. I'll break down some of how the game will work: When…
Trackmania 2: the prettiest racing game to date? Did I just say that? Wait... who am I? Firstly, allow myself to introduce myself. My name's Hamish and I'm joining the guys here at Polycount to help keep our awesome readers up to date with what's happening in and around the games industry. I'm your typical-geek generalist…
Thank you! So, First I export normal, cavity and AO maps from Zbrush to Substance Painter. I create a good base color layer and then add 1 or 2 color variations with some procedural noise. I also create a few more color variation layers that I paint manually. It depends on the plant, it's usually stuff like painting a bit…
Hey guys, again thanks for the support, and crits. It helps greatly. More Greens on the Bronze it is! I'll whip up a quick example, and post it when I can. I am up north at the moment helping a friend move. I'll post up some wire frames as soon as I get back. @ DWalker: I had to use a darker Brown Lime stone for the Main…
Hi dzibarik! Firstly, I just want to put out there that I am no professional in the gaming industry, nor have I done a degree in Game Art, 3D Modelling or anything related to Game Art. I left my BA Architecture Degree because it was full of people I didn't want to be and the Industry seamed bleak to me (in my personal…