Hello everybody :D This is my first complete gun(well it will be :D ) also my first time using hard surface modeling for a project really :D It is alos my first time texturing a gun so it might be really terrible :P Wires: On the model itself I took some liberties and added some detail thats is not present in the actual…
I think it's my first so big asset (I mean few parts/materials/texture sets) but it's going quite fast considering that I'm doing it after hours. If it's fun, it's not work :D Nice Challenge! So here is progress in SP after rough part - baking, fixing, redesigning some parts. Now I'm onto fun part - texturing this :D Have…
There are certainly divided opinions on dDo. I usually argue in its favour; I think it is a good tool that saves you time (Personally I don't use the dDo material presets; I just use it to quickly get an organised .psd and base d/s/g values, so I can iterate through various looks without wasting time) and can teach you how…
Yeah if you're importing dense raw meshes just to bake, performance issues shouldn't be much of a problem. This will tax your CPU/Ram more than anything. If you want to retopo a dense raw mesh to create the low over the high, import a lower level sub-d that your PC can handle. Max really isn't suited to work with raw polys…
Speedrunners exploit bugs in these "bugless" games all the time :D . There wasn't much in the way of Q&A in those days, unless it was office staff :) . "Narratives" in older games were almost non-existent for the top 100 games on any console (Amiga had more story-types I would say), we just wanted to play. Go from left to…
Thanks guys, much appreciated! kosh3d - Thanks! Haha yea 😅 Love your engine man, crazy clean work. I'm using a basic sub-d workflow in max, chamfer modifier for some of the support loops and then manual loops and clean-up. I just like the control you have with that. Looking into the Marmoset bevel shader workflow as well…
Hi, Im just about to create a FPS based on the "Marathon trilliogy" by Bungie Software (Halo series). The Plan is Re-create the old Enemys, Weapons, Textures (...) in a new polished, realistic look and add an Invasion Mode, and the one or another Multiplayer Gametype. heres a viedeo of the original Game: [ame="…
Due to boredom and a degree in Psychology, I've written a test specifically for designers and artists. Basically, it's a little study I'm working on for my College. As you probably know, there are two major groups of people living in this world - "Left and Right brainers". Our brain is divided into two parts : Left and…
Looking for additional character modelers to work alongside existing designers who can style match the examples. As well as individuals well versed in editing existing models. Currently, we operate in Blender and use the Unity engine. Our motion capture is done via Xsens. Familiarity with Blender required and Unity is…