yeah, I was too concern about working with limited resources and forgot the main point is making the environment looks great. It 2 x 1024 and 1 x 512, kinda old school game.
Monthly Rent (where you'll be moving to) x 4 (you may need 4 times this each month [varies depending on things like regional expenses])x 12(months) = A starting point.
There's no real reason to not use UDIMs - it's just another texture set as far as painter (and anything else) is concerned. In painter they can be named and export presets can be built to output whatever file names you like (on the most recent versions at least). We're actually using the UDIM workflow in painter quite…
Hello, my name is David Tse and I am the CEO and Technical Director at Subsurface Games. We are working on a zombie survival fps set in a procedural open world called Survive and are in need of a lot of art. I am planning a kickstarter for the game right now and I still need a handful of zombie models and textures before…
Cheers for explaining the maths behind measure utility. Though could you explain this bit please 45/360 = x/2pi therefore x = pi/4 radians or 0.785....
Isn't 1280 x 800 the lower end of HD (at least for youtube) I'm sure if the initial version is 1280 x 800, it'll be fine and have it improve over time.
well when you click on a specific axis it locks that one in memory. so if you click on X then click on the object/vert/edge etc to move it.. it will move only on the X