Just wanted to post an update, since this thread has been getting some traffic recently. This project is still underway, and we are looking for assistance from advanced artists who are able to contribute to a cinematic trailer. We plan to launch a Kickstarter campaign for initial funding. Please respond or DM if interested.
Looking for a 3D artist (Blender + Substance Painter) to createa small set of pirate-themed tabletop game pieces for a VR game (Meta Quest). Scope:- Bust-style character pieces- Shared base provided- Single 2K texture set per piece- Clean low-poly, game-ready topology- Unity / URP compatible Paid, indie-friendly…
Hi there! This came up recently in a couple places here on the forums, so it makes sense for us to make a clear policy on the use of AI search engines like ChatGPT, Gemini, and the like. Let us know what you think about this. Your thoughts matter, since in the end the contents of these forums are purely built by all of…
Greetings ! I would like to show you my latest project: algebraic surfaces editor that can work as a great source of unusual geometry for your projects. MathView 1.04 - algebraic surfaces editor with VR support. How to use: • Combine 6 materials and 18 textures for desired visual effect. • Click twice on the color map icon…
Edit: Submissions are closed, thanks everyone! There will be more giveaways in the future. Hello! I'm giving away one slot to my mentorship for free! =) So if you are interested in learning hardsurface modeling, this might be for you. Or maybe you know someone who might be interested, feel free to share. You will get the…
Update: By trial and error I have found precise formula for Height Adjust filter Multiply slider: square root of the multiplier between two Texel Densities For example suppose we have Td = 4 and Td = 15, thus 15 / 4 = 3.75and now the square root of 3.75 = 1.936so to obtain equal height magnitude between two Td = 4 and Td =…
I'd like to hear opinions on what I somehow noticed maybe not in every but many recent games as a trend. I mean not an exactly same "uncanny valley " people discussed decade ago about Beowoolf and Polar express and imo related mostly to animation but rather more subtle, more general thing a picture get after crossing…
I’m trying to identify the noise used for the edge, not the gradient. This texture was generated by ChatGPT, but ChatGPT could not guide me on how to recreate this effect myself. The edge has a cloudy, wispy, directionless look. What noise or technique is typically used to generate this kind of texture?