Hi,every body here.I made some of PBR textures for my UE4 scene.Now I share my textures and this is the first step of my sharing project.so,alright,let's begin introduction. Download Link: https://gumroad.com/l/HEZvu Also check on my artstation: https://www.artstation.com/artist/leesungwoo File included -12 PBR…
Easy Triplanar Pro is a shader package that project texture on object without UV map. Use these triplanar surface shaders in Unity to easily texture objects beautifully without the need for skinning/UV-maps. Highlighted Features: ♠ No skin/UV map needed ♠ Selectable 1, 2 or 3 main texture ♠ Six projection direction ♠…
Hey all ! :) Was cleaning up some code on my 2017-2018 codebase and stumbled upon this old piece of work that i did for PolygonFlow's first iteration last year; a basic licensing function that worked with Gumroad license keys. <code>urllib2 def gumroadLicenseChecker(license_key, user_email, check="true",…
Hey guys I am using the freeze tool in Mudbox and getting some strange results. I am quite new to Mudbox so it could be something very simple, but I searched and didn't find anything helpful about this issue. Basically when I use the freeze tool multiple times in the same location I get a weird yellow pixelation effect and…
https://pastebin.com/V6aqyAy5 This little ditty is for assigning to a hotkey to toggle full/half/off for edge creasing. Seemed like a handy thing to have for quick one offs compared to a full-on crease set workflow or remembering to pre-convert a face selection for the crease tool. It took me a bit to understand that I…
Little progress update. I took a few days off from the project to avoid burnout, but I am back to working on it in my free time again. Most of the front doors is done with the exception being the folding arms that are attached to the top and bottom of each door. I also started laying out the interior though there isn't…
I'm working on this freeze ray idea i came up with. The upper part of it shoots out the ray to freeze people then the lower barrel can shoot out a metal slug to shatter the frozen person. If anyone has any ideas on how i can make it look a little better that would be great! I'm trying to figure out a good way to connect…
I can't find any online except modular workflows. I kind of want to do a half life 2 hammer editor with a focus on snapping kind of workflow but in 3ds max. I want to make closed levels like 90s FPS's, not open world, I have not really seen any level design courses/tutorials for 3ds max. Anyone know of any good courses or…
******* NINJA ADMIN EDIT ******* Some of the recent conversation in the UE3 thread has centered around physically based rendering for games, this is really a topic that deserves it thread so here we go! First, some links: Image based lighting, which is essential for a PBR workflow - Paul Debevec, Debevec's research is…
Hey, So I open up the project dynamesh032 to basically dynamesh this mesh: i used max turn to poly (set to quads) and tried to import it into zbrush. When I load up the mesh and try to ctrl+drag to dynmesh it it basically freezes. It is possible with other meshes, that are less complicated. Any idea why it keeps freezing?