A lastest character that I've just made. Turnalble clip: https://www.youtube.com/watch?v=c3ISsYD5n8I Based on a concept art of Paul Kwon: https://www.artstation.com/artwork/DKxA Topology: Zbrush 4R7 Retopology: 3Ds Max 2015 Texturing: Photoshop CC (Diffuse, Normal, Specular, Gossiness) Rigging: Maya 2015
Hi Guys, I' am done with the Harley Quinn sculpt, so i would like to share my work here and would like to give the Credits for the Concept art to ->> ZSC [ you can check his concept work here - ZSC ] I enjoyed working on this. Hope you like it, Thanks!
Hi Guys, I' am done with the Harley Quinn sculpt, so i would like to share my work here and would like to give the Credits for the Concept art to ->> ZSC [ you can check his concept work here - ZSC ] I enjoyed working on this. Hope you like it, Thanks!
I have been really diggin the style of Brink so I thought I would try my hand at modeling some of there concept art. Here is a head that I have start based off this concept http://static.bethsoft.com/blog/heads-caucasian014.jpg and here is my go at it, still in wip stage so crits are very welcome I know there are some…
Hi, This is the project I've been working for couple of the days. Still a WIP. The cylinder on the right reference a UDK character. Any critique is more welcome, especially on the suspension. I can't see how the seat of the driver is connected to the body of the seats (I'm using pic #2). Plus for the springs, I'm using…
man the sketchrenderfunction in mudbox is so useless, doesn't look good and is zero tweakable, i'm wondering why exactly this was built in i'm not a fan of the design but you captured it well :)
Study hi-poly modeling for game. Model made for the workshop characters for games Gilberto Magno http://gilbertomagno.com/ Render Breakdown HiRes: My artistation
High poly model of an Asker online fanart that I started during my last term at Think Tank online, mentored by J Hill. The cape was modeled in Marvelous Designer and the hair was groomed in Maya using Xgen. Everything else was sculpted in Zbrush. Original artwork by artist Woo Kim. Hope that you like it! :) Any feedback is…
I really loved the first order trooper design. Here's my version of the finn helmet made with substance painter and marmoset for practice. If you want to see the 3d model, here's my post artstation : https://www.artstation.com/artwork/bBWgG Hope you'll like it !
Hi guys, for some time now I've been working together with Ahtiandr (https://www.artstation.com/artist/ahtiandr) to bring this model to live as a playable character as a StarCraft 2 mod. Here is what we came up with Enjoy: The model is almost finished and will be downloadable T