This is the final project of the master that I'm studying right now. This project consisted on creating an environment using Unreal. It's suposed to be a part of a DLC for the game "Star Wars Jedi: Fallen Order". This would be the spaceship for a new character on the game a Kaleesh pirate who stole this imperial ship.
Heya peeps, how are all you mighty fine looking of PC doing? I have question pertaining to sharpened textures and how I would go about in certain levels. 1- Would it be possible for me to get a texture and get rid of all of it's details and instead sample nearby generic detail for it? Example of what I mean is say I have…
We're a small team of professional developers hard at work on a side project called Halfblade. It's a 3rd person action RPG with a lot of Souls and Last of Us influence. We believe games should suck you into their worlds and leave you strategizing hours after you stop playing, so we're creating a game with intense,…
I usually lurk on forums and have decided the only way to get better or get a community presence is to start posting, so if I have bad forum ettiquette, please forgive. That being said this is my first post. I recently got a license of dDo at GDC, and wanted to do a mini-project to learn the tools so I can effectively put…
Hello! this is my first post in this forum and also my first atempt in modeling a AAA Character ( high end detailed) This work is based on Kurt Paspstein´s workshop I took long ago, but I dont felt ready back then to make it in the way I wanted it to look. So now with a bit more experience and skills I decided to make this…
~ About the project ~ The game (no name yet) is a RPG in the age of the ancient Babylon. It is a fantasy, not historical, game. With a map of 100 square kilometers including water. It's a multi-mission single player game, using the Epic Games engine, UDK (Unreal Development Kit). ~ Progress ~ Check out the project`s…
Hi guys, Thought id ask a quick question that many will be able to answer :) I'm currently retopping in zbrush via the new topology brush; its awful but does the job alot quicker and can be more effecient in most cases. However; when i've split the mesh, and I "project" the detail on.. it doesn't show any detail unless…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…