I bet you have seen that excact same model more than 20+ times in some 3d forum or computer game- I couldn´t think of something more boring as something like that to model in my freetime. and just to proove that thousand of others did the same already:…
Thanks for comments! here's a new texture i started sketching today, hopefully it's a step in the right direction :) I would just start painting lines or shapes on canvas with standard round brush and then define some forms. First i made textures with bigger rocks and then using clone stamp i would remove seams and make…
Here's the block out so far; 7 pieces. Back face culling is on so you guys can actually see in. When I got the nif files (Skyrim engine's .fbx), I was kinda worried at the 66 obj's which I had to replicate. Turns out it's a lot more simple. You get a few pieces done and then you can use those pieces to cut and paste a lot.…
When you say 'asus', I don't know if this one resides in the contract. However, I've heard good things about the Asus EP121. Done a ton of research on it and have collected some reference material to make a purchasing decision. Haven't followed through yet, but perhaps you can use this info somehow: Link Resources:*…
Hey man, for the sword grab I think you need to work on your timing and arcs. Here are a few things I noticed: 0:00 - Left leg pops as it bends, to avoid this don't start the pose with the leg fully stretched 0:01 - The movement into the grab seems very slow 0:01 - His wrist also looks broken at this point, bring his elbow…
It's also a good idea to look through the menus (especially the ones at the bottom of the 3D view in Edit mode) and see everything that's there. If you find something that you want to use in the menu and it's indicated there that there's a hotkey for it, CLOSE THE MENU and press the hotkey. (If there's no hotkey, you may…
Heyo! Got some lovely shading and you have a good grasp on colours! After a little google here are some ideas for your background http://img3.wikia.nocookie.net/__cb20131217002249/p__/protagonist/images/8/89/Xena.jpeg…
I'm trying to figure out what the materials should be. I'm "guessing" ceramic and vinyl are major candidates, which seem to be materials of choice for floors tiles. The main arc structures and dividers seem to be a similar substance which is very glossy. I'm seeing a lot of glossy non-metals. I'm not sure about the…
It's been ages since I updated this. After Christmas I got around to finally finishing the instrument panels, which are barely visible in the last render. for the last few weeks I've been trying different techniques to quickly make messy/random hoses and wires. I got some nice workflows down, I think I'll share a video…
one of the dontnod programmers released a sort of ok chart of some gloss values for use with your typical "physically based" shader. http://seblagarde.wordpress.com/2012/04/30/dontnod-specular-and-glossiness-chart/. I think kodde made a chart like this with his similar shader. what i usually do when i'm unsure is find a…