I usually just do an automap, move all the UVs off to the side in the UV viewer and then start laying out the UVs with planar and cylindrical maps. The reason I do the automap is because it makes it easier to see when I miss a triangle by mistake and I can usually just grab the orphan triangle and move it where it needs to…
Yup, seen it loads of times in mods too. People who can't do anything, but they're idea-people. With such awesome ideas. Ideas which are usually lasers, railguns, or other stuff we've seen a hundred times before. And these people usually think ideaing is a good enough skill to lead a mod with. Ha! Crazy people. Lazy people.
I've done a few of these, so check my threads if you're a Pokemon fan. The proportions are all accurate as usual, but I did take some liberties, rounding off areas of the body that are usually square to give it a more organic feel. I wish I had more time to tweak the paint and render, but there were WAY too many delays on…
Hi guys, I am trying to bake a normal map and I am getting the following two errors: 1. I though this usually gets caused due to low padding but mine is set to 10 pixels which should be plenty 2. I though this usually get caused due to intersecting cage but mine isn't intersecting. Any ideas how i can fix this? thanks in…
Update: The thing is I have a model and it’s going to be 3D printed. My main problem is that I need more detail to work. I needed the dynamesh because in a later stage I am going to separate it into different pieces in order to be 3d print ready. My error was that I didn't know that I could use boolean without the need of…
There is usually a drop in sales during holidays with a family gathering focus, also there was a lot of sales going on during black friday, cyber monday, so if you were not having a sale people might just have gone for the products that were on sale instead. But overall there is usually a boost in sales during winter,…
@JordanN As long as your Glossiness isn't set to 255/1.0/full or the material doesn't make up a huge space it's usually barely noticable that reflections aren't 100% correct. Also if the Lighting conditions don't change drastically and the cubemap is parrallax corrected and maybe enhanced with SSLR & SSAO/SSDO, you usually…
Well that sure is convoluted then. And as usual the wording coming from MS is confusing - it doesn't seem that one can actually install it to a formatted drive at all ... I suppose that MS's definition of "clean install" is a bit different from the usual. Regardless, I am curious to hear about the early reports rolling in.…
I did a really similar type of wood stair on the carnival trailer in my portfolio: http://www.alecmoody.com/8/index.html Notice how it reads as dirty and old has almost no micro texture in the sculpt. Wood grain usually only becomes that raised when it is subjected to huge amounts of moisture (think drift wood) and even…
Thanks for the reply FlashL. I understand what you mean, and huge thanks for mocking up that drawing. When I get a chance I'll go back and redo the high poly. I find that when making items, I usually end up rushing through to the completed item, which usually sucks. :) Thanks for your advice man!