In VBS2, the highest texture you can have is 2048. What texture size are you trying to use? As far as I know for me, as long as my texture is 2048 or less, it works fine. That's weird for FBX to be screwy like that, but it makes me think it has something to do with Modo's exporter. I have no issue at all exporting from…
Hey Frog, The same sort of thing happened to me a few months ago. I was playing Oblivion, I had just gotten back into the mages guild after brutally slaughtering a group of their members and spending multiple sessions collecting items to regain my street cred. I saved my game, noticed that my menu was flickering oddly,…
Thanks for the feedback so far guys, its greatly appreciated. @ DnS - I agree that the scratches could be pushed a lot more. However, it wasn't my intent to make the gun look like it had gone through several wars. Patrick Svensson did a great job with his UMP 45 model (http://boards.polycount.net/showthread.php?t=65478)…
The concept is cool, very tron with a hint of sci-fi steam punk. I like what you've started. =) [ QUOTE ] It's finally done after about 5-6 weeks [/ QUOTE ]Thats the thing, its never really "done" its just abandoned in a near perfect state. If you let this sit for a week or two and come back to it, you'll find stuff you…
I agree wth Yazora overclockers are great and they hav a forum too and you can read up on all the tech stuff first. I just did an upgrade with parts from them. Its not that complicated really, it just takes a bit of reading up. you should be able to get your money back, or at the very least they should swap the parts for…
I think you're sort of preaching to the converted. I imagine either companies want access to your entire site for a fixed fee or be able to get your entire site on a CD/DVD for a set price, and even then I'm fairly sure most artists would be happy with just high quality diffuse textures and handle all the normal and spec…
I think what keeps your piggy from looking like Gauss' paintover isn't just one single map, it'd probably require some tweaking of all maps. For those leather straps across his belly with the golden buckles, for instance: Gauss really pushed up the contrast in reflectivity between those two. The straps hardly have any spec…
Alright, sorry for the delay but here are the flats for the mud ground texture. Workflow for creation (approx. 4 hrs): 1. Start with basic diffuse, something with enough detail in colours to bring out the normals/specular nicely. Make sure the map is at least 2k, you can always downres it... 2. Adjust diffuse colour…
Hi everybody, I'm brand new to Polycount, so please be nice :) I've just finished my first year studying 3D Games Art at the University of Hertfordshire, and I wanted to start to branch out and get feedback from a wider range of people, so here I am. I'm currently working on a short game cinematic, hopefully to be made in…
Hey fingers Just now saw this thread - off to a fun start here! I haven't read anyone else's comments but first impressions are this: Tires - too specular. Esp. for being old tires. Get some more photo reference of some old rotted tires. Make some of them flat tires? HAve some of the wire-threading showing through on some…