📌 Project: Everphobia (Survival Horror Game in Unreal Engine 5) 🎮 Studio: Astral Arts Games 💰 Compensation: Revenue Share 🌍 Location: Remote About the Game Everphobia is a short horror game set in a dark, mysterious environment where players must survive using stealth, resourcefulness, and courage. We are looking to expand…
Not that I'm wholly adverse too individuals or company entities promoting pipeline tools, which might be viable to integrate into ones workflow but further research indicates Anvil Interactive Solutions leverages AI support developing their product. Now as for myself again neither here nor there what others choose to work…
I apologize if I'm not too clear on any of it, I'm not a high end UDK user so it's a bit over my head at times. Well, the first half is pretty much exactly this: [ame=" https://www.youtube.com/watch?v=VitLyrynBgU&feature=relmfu"]UNREAL ENGINE 4 - E3 2012 Features Walkthrough | HD - YouTube[/ame] After that, they show off…
My personal little review on the game. So far it's damn fun and it has some really awesome game play mechanics to keep things fresh. The gun fights are just fantastic, the bullets hitting the car and changing cover is just a blast, the enemies interact with each other tell each other to do certain things, the hacking is…
Hello together, lately our lead engine coder notice some weird normal errors in our engine. Plenty of meshes where containing NaN illegal normal, tangent or binormal vertices. After some inspection on those meshes we found the problems within the mesh topology itself. We also are using mikktspace for generating the tangent…
Looking to gain some ideas for what people would like to see in an updated version. I am rebuilding from the ground up and planning to use opengl this time around instead of directx. Would people prefer directx or opengl? My goal for polyviewer is to become a one stop shop for previewing models in a real time environment…
In response to 11: Changing the hotkey for Undo should also affect the Unwrap UVW editor. If it doesn't, that probably means that you have the same key assigned in the Unwrap UVW hotkey section. I'm assuming you re-mapped undo to Z. By default Z is set to toggle "Zoom" mode in UVW editor, so that will override the main…
Rock "Crawler" :) Loooong time lurker, first time project post, trying to get over that hump of being terrified and intimidated- I gotta post this if I'm going to get feedback and get better. If gearhead talk bores you, scroll right past this text and look at the pictures :) Here's a huge writeup fueled by coffee- if you…
[FONT="]Main Tasks and Responsibilities[/FONT][FONT="] [/FONT] [FONT="]Working closely with the art and design teams, the User Interface Artist will create art assets for menus, icons and in-game HUDs, in addition to ensuring upcoming titles' usability by designing intuitive, attractive, and innovative UI…
Channel Shuffle was inspired by the channel shuffle node in Substance Designer and does the same thing plus some extra stuff. It takes in two images and lets you select four channels from those two images that will form a new image. You can also choose to invert a channel and if you use the CLI version you can resize the…