* i will insert a part in my mesh: i freeze subdivision levels, use any imm and insert my part, but when i press the 2nd time freeze s.l. my part is very different (the shape is corrupted..!) what is wrong in my workflow? thxVOTE VOTE Edit Post Reply to Thread *
Hi, I seek critique and would appreciate feedback from all. Its a work in progress, blocking and testing at this stage. Plus, learning substance designer for tileable textures. Thank you. Portfolio: https://www.artstation.com/neeraz Substance Designer: Rope Material "1024" >>> UPDATED Rope MTL <<<
Finished my entry for the Sol remix contest by NVIDIA. Check out the high resolution version in my thread here: https://polycount.com/discussion/157279/the-wonders-of-technical-art-unreal-engine#latest Or on my Artstation here: https://www.artstation.com/artwork/2xzBEa
Hey guys. This is the direction I'm going in. Just starting working on the leather. I realized now her cleavage needs more texture space since it draws the eye. Am I SOL here or is there a way to fix that without redoing all my maps?
Hi, first time joining this challenge :) Decided to make Paladin. At this moment i have rough block out body proportions and face. @Karellen: definitely do sth with face :D looks like child :) Ps.I made hair and armor only for placeholder
EQ ftl. Break my heart you do, asking me to... Do work. I'll do a final render of the high poly once the UV map is done. btw - Thanks for that Photoshop tip. Going to be trying it out tonight. Here you go:
thats alot of warning lights for very low mileage. Id be hitting up that warranty. If you look to switch vehicles....ive had a subaru sti for 4 years now, not even a hiccup outa it. If I buy another vehicle it will probly be another subaru.
Seem obvious, doesn't work. Has been working in 3ds max 2010. Solved, there was probably conflict with one a unwrapping plugin. Hopefully didnt waste me half of day that stupid thing. :) Sry for a thread, wanted to finish sth before end of workday.
Hello, my name is Ste Flack and I'm a concept artist and illustrator based in the UK. I mainly work in Zbrush, Keyshot and Photoshop. A few examples of my work can be seen below and you can also view my full portfolio here: Artstation Contact : steflackart@gmail.com
yeah I fixed that edge selection through the UVunwrap editor half way through, though there is a bug in Max2010 that prevents me from using either of the 2:unwrap5.getSelectedGeomEdges()unwrap6.getSelectedGeomEdgesByNode ... See also:…