All right, so I adjusted the figure so he looks a lot more realistic. He has realistic curves now (I hope) If anything needs to be adjusted, draw overs are always welcome.
Now THAT is how to do a MK movie. Love the feel to it, and the realistic angle. I'll gladly take a dark and realistic take on the MK universe that isn't a slave to the mythology aspect. Would be very cool to see this take on it.
Hi guys! I have started a new personal project and wanted to share my progress so far. Currently, I have finished gathering references for the dagger I found in Elden Ring. After finishing the long quest from Sellen, I was rewarded with that beautiful ornamental dagger and immediately wanted to make a fan art of it. I used…
Hi Dasha, sure I can give more focused advice on this. Looking at the project (Big Bag) I liked the isolated simple renderings more, since it was a showcase item. The same can be said for the child's toy, in isolation the final rendering in isolation shows that you can execute a design from Solidworks all the way to…
I agree with what others have said, the only thing that actually costs anything when it comes to building an art portfolio is your time. yea substance is 15 bucks a month, but so is a trip to go see the new avengers movie. as in, the cost is so minimal i wouldnt really consider that a make or break it factor. the one thing…
If I understand correctly, since it's just a couple small details, and that appears to be the only reason you need that second texture set and material for that level, I'd probably add the bolt decal to the other levels decal texture sheet so it's all self contained. Limiting the number of materials and textures being…
thats great! love the color. badass pose! comments: I dont mind her face, just wish it had a little more texture realestate. not to sure of the fabric of the stockings/leg things. Is it rubber? Fabric? Metalic? seems like the spec could pop a little more to give it some more definition, or include some bump-normal map…
Working on realistic Snow Will have a new thread up soon on Polycount for my new environment art pieces and the cartoon I'm working on. https://forum.nvidia-arc.com/showthread.php?15220-JordanN-s-Realistic-and-Stylized-iRay-Gallery/page2
When it comes to hair, it really depends on how realistic you want to go, In this case, probably not so realistic. If your goal is an extremely anime style, you're probably best of physically modelling the hair as a single volume.
Finally got to finish this one! Personal project of a slight more realistic approach bust. The objective with this piece was to experiment with workflows for realistic sculpting and texturing. Hope you like it ! For more, check out my artstation page