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Re: Bad Shading on Leaves
Reply by
Scruples
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Feb 2016
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Technical Talk
It just looks like the specular is too bright and/or wide, that and it doesn't look like you have any translucency enabled.
Re: [CE] Deus Ex MD - Adam Jensen's Apartment
Reply by
Carlbot
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Jul 2017
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3D Art Showcase & Critiques
@Carabiner Thanks for looking. To help presentation I will enable the highest aa setting and supersampling for any future posts :smiley:
Re: vTools spacing out
Reply by
Yozora
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Aug 2009
·
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Technical Talk
It could be because you have either dropbox or syncplicity or some other syncing software enabled and it is trying to upload that file.
Re: Normal map Seams problem with mudbox workflow
Reply by
yiannisk
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Apr 2010
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Technical Talk
have you tried enabling smooth UV and smooth Source models when you generate the normal map in mudbox?
Re: Star Wars: The Force Unleashed
Reply by
rebb
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Jan 2008
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General Discussion
Wasn't Dismemberment in one of the last two Jedi Knight Games ? Not sure if you had to use a cheat to enable it tho.
3 results
Eyecage material
Topic by
Tomtegubbe
·
Sep 2016
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Marmoset
I'm stuggling with just having the cage reflect the specularity value, when I enable add under transparency it makes the iris under the eyecage lighter. Any ideas?
Re: Taking an art test - is this situation odd?
Reply by
Alex_J
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Jun 2020
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Career & Education
And what you just did was enable a predatory, exploitative employer. You put the me above the we.
Re: [SD] where does "uvwscale" value comes from
Reply by
poopipe
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Aug 2019
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Adobe Substance
it's affected by the physical size parameters of your graph or rather , enables and disables the effect of making them unequal
Re: Lightmap compression always on ingame
Reply by
mAlkAv!An
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Jul 2013
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Unreal Engine
Select your meshes, open properties (F4), go to StaticMeshComponent->Rendering and enable "Force Mip Streaming"
Re: TRIF game WIP thread
Reply by
modebloggen
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Oct 2014
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3D Art Showcase & Critiques
Some screenshots for those who are too lazy to click the link/don't have webGL enabled in their browser!
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