I'm stuggling with just having the cage reflect the specularity value, when I enable add under transparency it makes the iris under the eyecage lighter. Any ideas?
I downloaded an example file and I guess I've got a "realistic" eye. Problem is that I want highlights in them, a sharp nice specular highlight. The guy I'm making looks a bit cartoony. But I don't want to place a light in front of his face, I want his face to be partly in shadow and then sharp highlights. Is there some way to make it so that a light only emits specular light.
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