We are currently working on an indie stealth adventure game that involves a ghost which can transform between three different states. The player attempts to escape a haunted mansion with ghosts roaming. When the ghost is patrolling, they are in state 1 (far left). When the ghost is alerted to any noise, they transition to…
Hi everyone! This is my first time ever taking on a challenge! I chose the Hard Surface Prop, which in my head I said I would model in one go. But now that I've started, that doesn't seem as feasible. I'm thinking the thing that took up the most of my time was trying to figure out the scale. In any case, I'm not trying to…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
never tried this plugin before I use outliner; http://www.scriptspot.com/3ds-max/outliner And saved scene states via quad menu (its kinda like a layer manager by itself, quickly jump from 1 saved state to another) but I have been looking for a quicker/more efficient alternative, because saved scene states require quite a…
The United States doesn't oppose Iranian nuclear armament because it's a threat to the United States. The United States opposes it because Iran is a threat to Israel. As to the how and why America has become the official 'big brother' to the nation of Israel is a whole other thread, but that's a more realistic fear than…
I would guess the standard is closer to 10/cm in this day and age. Bear in mind this doesn't mean you have to have 4K textures on everything - it might mean that a 4m wall is tiling a 1K texture 4 times. Typically enviro assets will have multiple layered textures in the materials to reduce that kind of obvious repetition.…
Cool start! I wonder, how did this monk become electric? Is it a robot with a human skin? If he does fight, how? It would be cool if he has random belief/state-switches throughout a fight, and figure and style morph somewhat to reflect that. Looking forward to see where it goes :+1:
Tail of Inari So Far: Massive Art Dump and Progression from start to Present! Featuring Hazel Rooney and Bridget Kay Here are some early character concepts me and one of my concept artists (Hazel Rooney and Bridget Kay) came up with at the start of the project (my peers, the other concept artist, are noted at the foot of…