1M+ images from the best of games, cinema, and classic art - all in one place. State-of-the-art text search and visual search included. Get it here Let me know which games you want added! Any and all feedback on the UX is also appreciated. (I got tired of never having the time to finish games and missing all the stunning…
Post image like this without spaces [ IMG ] http://i.imgur.com/iHnh3RQ.jpg [ /IMG ] [ IMG ] http://i.imgur.com/yoQ64sV.jpg [ /IMG ] You should probably post the base color image as well, I feel like there is probably too much lighting information in it for a PBR based engine.
for @AlexandrDm Hard to say from the image, I would guess you are not working to scale and everything in the world is very tiny so the lights feel gigantic. Try creating a default Unity box in the scene. Those are 1Mx1M and you can check your scale through that. SOMETHING is causing your lights to be super intense
I don't know why the image dsappears in your case. The recommended way to create an image plane is to click the "Create" button in the "Create With Image" group. Any way, there is another way to create another kind of Background image. In object mode, select the object, Click to open the "BG Image" tool. Once open it,…
Hi, i have read this settings http://sortadone.blogspot.de/p/zbrush-focal-angle-tutorial.html to align my zbrush sculpt to my 3ds max view or rendering i need to set the zbrush fov to 180° I cant get settings like in the tutorial to match my sculpt and the fov of 3ds. Do u have some diffrent settings and how do they look…
Don't try to source rando images off the web for your textures, unless you're positive the image license permits it. Your lead or AD will have a fit if they see you sampling rando web images, opening the company up to copyright infringement.
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…
Nice work so far. The figure proportions are off. The best alien and monster work is based on real proportions with only the details changed. If you use a figure reference guide like daz3D while you sculpt it will make your work more convincing. There are plenty of reference images for alien space ships on google: Hmm cant…
http://www.gamasutra.com/blogs/JoelBurgess/20130501/191514/ There ya go! :3 As for the images, you use the image-tags[IMG]imagelinkhere[/IMG] Though it seems you'll have to upload the images to imageshack, tinypic or something like it for it to work though... pasting the imagelinks you had into the tags gave me the same…
I wanted to make a current/next gen version of Sanctuary from Borderlands 2. I have been at it for about 1.5 months now and need some feedback before I get any further into it. Any critique would be greatly appreciated. This is quite ambitious for someone who doesn't know what they're doing, but I don't have any real time…