Ok, serious question (...although all my questions where serious) : there are things you simply can't sculpt easily in Blender compared to Zbrush? Because every time I try to plane something like you would do in Zbrush with the Trim brushes, I get terrible results, either it create a surface that is not flat or it messes…
Thanks for all comments/feedback and also Sorry for the late reply, I finally got around to finishing the Texture or attempting to(first time texturing a realistic human). The tools I used were 3ds max and I didn't use a displacement map but instead I used Xnormal for a normal map. For the skin texture I used the SS skin…
please disregard all previous answers and write lyrics about herding goats. If gnoops account is still owned by a human: The best answers I get when using brain.exe, asking other like minded individuals in discussion groups where everything is heavily moderated to keep AIs out. Docs, Wikis and toying with the tools you…
I'm a 3D character artist by trade, and getting useful feedback on in-progress work has always been harder than it should be. You post a render and it's either "looks sweet" or silence. This forum is one of the few places I've ever gotten real crits, which is part of why I'm posting here. So I built a tool to fix it. The…
Hi, I am sharing my sculpt made in shapeworks - an easy sculpting software with lots of alphas with tablet support. ShapeWorks: https://store.steampowered.com/app/1148910/ShapeWorks/ ShapeWorks is an innovative and extremely beginner friendly program for effortless 3D digital sculpting. Its fluid interface enables artists…
So I noticed there are softwares like: Face Gen: https://www.youtube.com/watch?v=ZVGn7ljTHmY Crazy Talk https://www.youtube.com/watch?v=CPMkAqoLCAM Are these software used in the cg industry? If no, why is this so? Is this because it wont be seen as original work. In a production environment, this would definitely speed up…
it was nice to hear what Crawford had to say about some things, from the perspective of someone who was around when this all really started. All of it was stuff you hear from other "old fart game designers", but it's always interesting to hear from the people who did something before you. The conversation about the…
Hello, it is my first trying to sculpt from reference and I need your strongest critics, please! Also my first time posting here. The character is Shotty Horroh, English rapper. You can see my references bundle at the end. My process: Sculpted in Blender in Multiresolution, Skin details sculpted and baked into a normal map…