what can you put on the popup menu? keyboard shortcuts? how many segments does it have? can you extend several functions from one popup segment? wanna know!
Don't know of anyone related named Steve working at P&G. But being from an Italian family the extended family is so huge he might be a relative and I just don't know it.
Hi everyone I have a very anoying problem, I have my custom game, my custom pawn. When I right click within the editor and choose Play from Here, then It works perfectly and I got my character displayed on screen. But when I launch the game with the editor window ( like launching the game really ) my pawn is not visible,…
Compatibility | Documentation | Asset Store This package extends Unity's Post Processing Stack (v2) with 33 additional screen effects. Aiming to provide visual enhancers or feedback effects. ⚙️ Post Processing Stack benefits • Effects work in Scene View • Changes made in Play-mode are saved • Profile-based settings, easily…
One common issue I've seen in archviz work at major retailers (I used to work at Wayfair, now I provide software for similar big retailers) is how difficult it is to get consistent quality assets from outsourcers. There's a strong need for validation systems. We had an extensive system in Max that checked for more than 100…
Just wondering if there's a way to extend the border polygons outwards, creating a new border loop? Basically the opposite of 'inset'. 'Outline' doesn't create a new loop, and 'shift+drag+scaling the border' doesn't respect the direction.
moof- i was thinking about composition with the type of character, would you have any examples of what you think would work better? or just extending the view of what i have? :)
This. I'd actually be surprised if they really extend its functionalities, unfortunately. I have experienced some horrible brushstroke lags with very small brush sizes and various jittering/random options on, though.
I'm still working on level design and is therefor bumping into puzzle elements that needs to be improved and extended along the way. Yesterday I added a locked state to sliders so they can be activated with buttons.
Hey. That's still isn't possible with the stock version. However, this guy made an extended implementation and he included masking option for all of the passes: https://polycount.com/discussion/202328/expanding-dbuffer-decals/p1