Website and blog; martins3d.co.uk/ Portfolio; artstation.com/luke_martins All social media links of relevancy; linktr.ee/lukemartins3d Hi there, my name's Luke Martins, and I'm a freelance miniature sculptor for hire. I'm also available for other 3D modelling and design jobs, from game assets to promo advertising pieces. I…
Hair Strand Designer Version 1.5 is now Available: https://robertramsay.artstation.com/store/j7PY/hair-strand-designer-v15 This is a simple hair generator for non-complex hairs, quick and easy to use. Generates 4096 x 4096 texture maps fast. Pixel based for better accuracy. See this latest video for what is new:…
Level Design is more about scripting and gameplay nowadays. You don't get to make levels look beautiful. At least not in big studios. If you did the models, textures and lighting you should consider yourself an environment artist. If however level design is indeed what you're aiming for then you need to put complete…
I've noticed, I'm using Character Creator in the designing phase now, I'll show how in the next Dev Diary. I decided to combine my posts into DD's, make it easier to show stuff. DEV DIARY 1 : Art Style & Universe Lawrence is based off a concept I drew up earlier (called Project Aslan) for a dieselpunk World War I which…
Hi Everyone ! I managed to take the time to move forward on a project I had started some time ago. It was a pleasure to come back to substance designer! A lot of roof tile has already been done but I wanted to try this exercise. 100% Done in Substance Designer. The lighting was fun to make for theses renders ! :…
The following drawing started out as a tattoo design to get done on my upper-arm, but slowly transferred into a character design/a cool drawing on itself :)
Welcome everyone to the 103rd Bi-Monthly Environment Art Challenge for the months of July and August! This challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback along…
Hey guys. (Long description about the process, just skip to the 1,2,3 points below if you're not interested) I'm working on a series of outfits and char variations to simulate a run of the character through a story. It's a medieval, high fantasy setting, using a assassin as class and grim reaper as thematic/inspiration.…
Hello, So I was told that in substance designer you could create these materials that could then be used in unity and control it's color. I have this weapon with a power gauge thing (by default it's grey, but i wanted it to fill up with a blue color as it is being recharged). And I was told I could create that effect in…
So, I've been going through some job posts for Game Design and a number of them actually ask for proficiency in Excel. I've never really did much in Excel to think myself proficient in it. I've put numbers in boxes and changed the colors and borders to make a chart, but anything past that is foreign to me. Anyone have an…