Us widescreen users still get the sharp end of the stick. I plonk the windows startbar on the left of my screen, which still fucks up in every program. Open canvas doesn't support widescreen, like loads of other software. Now that you have all that extra realestate, think about using mozilla's Thunderbird: you can do a 3…
Hi, I was wondering how do I know is my mesh after retopo fine (ready for production) or not ? how can i test it ? Are there any kind of guides ? and what is the ok polycount usually for low poly , semi realistic and hyper realistic characters?
Our client is looking for an artist to produce a 3D model of a realistic pug. Details of the projects can be found below: Realistic Pug If you are interested in working on this project, please get in contact with me or visit our Become a Hero page to learn more about becoming a Hero.
Where do games fall that are attempting a truly "realistic" experience? If the lighting becomes super contrasted all the time and has a beautiful palette, is that realistic? Not trying to troll, just something I honestly wonder...
Hello - I'm a 3D Artist specialising in 3D Character Art. Open to freelance work and able to create: * Low and High Poly Models * Stylised, Semi-Realistic or Realistic Models * Game-Ready Models (with optimised topology for Rigging/Skinning/Animation) * PBR Materials Portfolio: https://emanuwa.myportfolio.com/ Email:…
Howdy, We're looking for some local talent for some short term on site contracts here at Valkyrie Entertainment. Weapons (realistic) Characters (stylized) Environments (stylized) Environments (realistic) Solid production skills from high poly to completed textured assets needed. Studio is in pioneer square.…
Your realistic stuff are among your stronger pieces, and seems to be your primary focus. Scrap the stylized stuff, and focus on realistic props. An enviro or two is good, if they're top notch. Don't be afraid to "less is more" treatment to your folio.
Hi! I've been working on a female realistic sculpt the past few days and wanted to receive some feedback to help me move forward, specifically anatomy etc, or anything to help me learn and improve. Aspiration is to be a realistic character artist :) Thanks for your time!
For hyper-realistic(aka 'photoreal') artwork PBR seems to be the way to go, and it's not especially difficult to get your head around. This is a good primer on how it works. It's not going to be the solution for every project, but it is certainly popular for realistic art styles.
That's because the 360 version has a higher contrast ratio, which makes the image look less realistic, but clearer and sharper. Just one more example where chasing after realistic rendering is self-destructive to the final product.