You can definitely have a cloud based perforce server - we use one for outsource. I don't know anything about costing/contracts etc, teamhub looks like something else entirely . If you sign up for perforce you will be immediately emailed by customer support people who you can ask about this sort of thing. I'd be surprised…
Speaking as low management in an outsource studio, nothing seems to be changing on a personal level. Grateful for that considering I'm the sole income for my family now that my wife is out of work. Contracts are still coming in and we are trying to keep our artists busy. We are getting an influx of people reaching out for…
My personal opinion: Work your way up in the games industry, make friends/contacts, build an internet presence, leave job at "9-5" games job, work from home through contacts and build a reputation and lasting friendships with companies that enjoy working with outsource/freelance. Could even apply for studios that allow…
Well, you could always send out an email to all the schools in the GTA. I went to Durham, and i knwo they have a facebook page for the game development program. but you could always ask them about interns and stuff. i know some schools do it. Some of the schools have even started an outsourcing type department at the…
hey, there are no download caps here in China! Ain't everything bad here ;) If it weren't censored I could download the entire internet on my crappy 2mbit connection, if I wanted to... ...production and game censorship ain't related in China. Most stuff is still being made for export to western studios (our clients are…
O is just a variable, you could use X or P or JANK if you wanted to. It means anytime you find this variable insert the thing this "for loop" is currently working on, in this case the things its working on are "CleaningObjects". Outsourced art... the shit you have do to get it running is amazing... They probably just click…
[FONT="]YAGER is an independent developer of computer and video games based in Berlin, Germany. We are specialized in the creation of AAA, multi-platform action experiences, for a global audience. Attention to detail is a hallmark of our development; from refining game play to the point of excellence, to instilling…
Hello, my name is Alexandru Tataru and I am experienced in creating vehicles, weapons and other hard surface assets for games. I'm working remotely through my outsourcing company, this way I can interact with any other company as a third party without any limitation. During the last 4 years I worked on Squad. If you are…
All staff apparently let go. Not much of an art department numbers wise (almost all outsource), but a lot of the guys there were veterans of ACES Studios / Flight Simulator. No word what the long-term plans are for the game itself, but I doubt it'll last long without developer support given that it's a DLC-based freemium…
My name is Blake.I'm a experienced game artist, Have been work on many game titles.I'm familiar with the outsource process as I 've been a freelancer for a long time. I'm good at both low and high poly modeling ,texturing and rigging. Also familiar with creating NormalMap by ZBrush or painting normalmap(without any plugin)…