Here's one I wrote for just updating the textures on the selected objects: <font class="small">Code:</font><hr /><pre> //global proc CRupdateTexSelected() { waitCursor -state on; source AEfileTemplate.mel; string $mats[]; string $files[]; string $sel[]=`ls -sl -tr -l`; for ($node in $sel) { string $shapes[] =…
you seem to be looking for the right answers on what to do, but there aren't any because it comes down to you. so far as digital versus traditional -- it should really be both with a weighting to whatever you want your job to be. i.e day to day I do digital 3D, but i keep traditional sketchbooks on me all day every day.…
I'm sure my advice is far from "be all/end all," but I'll give it a shot! 1) A Breakdown of the theory behind Parallax mapping Parallax mapping is a technique for real-time approximation of displacement mapping. Each pixel's texture coordinates are adjusted at render-time to create an illusion of depth as the viewer's eye…
@ vig: You have no idea how much help you have been.seriously. thank you very much :) Oh and you edited the post later? :D Sweeet. Ill be sure to read it once i up this post and my throbbing err.headache subsides:) UPDATES THANKS TO VIG Btw,some of the things addressed would/should definitely be similar to what you posted.…
I wanted to try out custom 2d rendering for a long time now. I have no problem with Paper 2d in unreal, but if we wan't to be honest, its actually 3d rendered from an orthographic camera. I also like hlsl and blueprint scripting a lot, so I thought it would be a nice challenge for myself to try to mock up a custom 2d…
posting from my slate, sorry for typos will edit it from my workmachine tomorrow lovin thoseheads fightpunch! first of all env update, market modules made from the same mesh as her, done on the slate will render him out better tomorrow http://media.moddb.com/images/mods/1/11/10979/npc_02b.1.jpg and an update on Pino…
Alright, here it goes. Feel free to give me any feedback you have. I'm just a man looking to grow some more here. First up are some figures from Monday Evening Life Drawing. Poses are from 1 minute to 20. And here are some figures from a Volition Life Drawing 8 week session. These poses are usually shorter than the Monday…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
do's:* try to hide UV-seams (i.e hard edges, convex corners, hidden spots,...) * keep things normalized (same pixel density = texel space for all UV shells) * lineup edges or faces if they are close to 90° angles, so pixel borders better loop and connect * keep padding space in mind for Mip Mapping issues (because textures…
[ QUOTE ] DLP doesnt have burn in, offers an awesome picture, is small in size, is affordable, and in my opinion is the most sensible display option. Make sure you get one that has newer technology though that will avoid the rainbow effect. [/ QUOTE ] problem with dlp's is even if you have a 4x or 5x color wheel speed some…