Hello! Andrea from 3Dflow here! I just wanted to point out a couple of things, sorry for the intrusion :) - Zephyr free has no triangle limit. You are reaching that limit because the generated textured mesh has been made with that triangle count, so you should simply use other parameters (i.e. high details if using preset)…
Hi! New to Polycount and wanted to start engaging and chatting with some brilliant artists on here! I made this boat for a local heritage charity back in March. Was going to use it for some student outreach and teaching them some basic 3D software knowledge before COVID-19 pushed it back. Was created in 3DS Max and…
Hey Polycount! I'm a Freelance 3D modeler and generalist. I've been messing with 3D for over 10 years, but I didn't go to college and start working professionally in it until a couple years ago. I'm looking to post my work more frequently online, get feedback, learn, improve and increase my recognition! I'll be posting…
hello everyone im new to polycount, but i have a quick question. I now know how to model fairly well, and uv-unwrap. and now i'm wondering what the next step is? it's learning normal maps, right? i'm a bit lost with the amount there is to learn when becoming a 3d artist :P so if there is anyone that could help me it would…
Hi everyone! I just finished a test task that I did for the IT Territory. This 3D Asset for mobile game with 3100 tris polycount and 1k maps. Since I'm still learning 3D, I hope to hear from you some C&C. Also I'm sharing with you the project files: https://www.dropbox.com/s/tom7bzf8hrq6er8/Satellite_Dish.zip?dl=0 Hope you…
Guten Tag Polycounters, This is my first CG project of any kind, my reference is from an alleyway in Brussels which leads to a very old pub called Au Bon Vieux Temps...very nice is it too!.. I've done this in 3D Studio Max which I've been learning for 3 months. Previously I was learning Maya for 8 months. I wanted to see…
Animator position is still open :) We are now also looking for a Senior 3D Artist and Senior VFX Artist! 3D Artist details: https://sperasoft.com/career/job/AK921911610/ Senior VFX Artist details: https://sperasoft.com/career/job/AK284219610/ Once again, if you're interested, feel free to contact me here in Polycount via…
I totally get that the internet may have something to do with communication, but i think the fault is on you. Why should any of us have of posted in this thread? To help you? Well you were right to come here for that, but don't trick us and frustrate us into dragging out a discussion like this. That honestly made me a…
Hi i am new to Polycount, however not that new to 3D modeling, saying that though i have only done mostly low poly objects, the recent one would be this lantern model hanging from a piece of wood. Oh and i set it to a I map in 3ds max. Overall i am very happy, and what pictures i have seen in this thread amaze me.
You need to export one of the meshes you can create in Mudbox to your 3D app and compare it's size with your model (size refers to the scale of the model, not the polycount). They need to be roughly the same scale. If you need to re-scale your model do it in your 3D app (then freeze transforms) and re-export to Mudbox. Do…