Only use a double-sided shader if you don't case about how the other side looks, because as GlowingPotato said, the vertex normals on the new faces are going to be default angles which means the normal map won't be transformed properly on the new faces. Also a double-sided shader should be confined to only the faces that…
Hey Bagel, ok disclaimer I am no expert in clothing and I am tired :p Also been watching all the ghost in the shell stuff. The way they handle clothing is inspiring (innocence), you should check it out if you have the chance. dit: thinking about it, that long cloth could be in front of her hip depending on how far back her…
Built my low polys for the top, corset and trousers so im just experimenting with the high polys right now. I really love Hpolish! Its my first time modelling clothes, the only other 2 models I've worked on I gave up on before I got to the clothes so im learning alot. I thought about using the cloth physics in iClone but…
Quick update. Playing with colors and materials. Switching out the awkward boot feet for bare feet. That will help balance colors/materials a bit and I'm already digging the change. I'll have textures baked for the feet at some point soon. I'm also thinking about wrapping some cloth around the shin gaurds/ex boots to bring…
The updated version of Steed's method could be the Reactor Cloth method. You basically break the model apart like Steed does, but then turn the pieces into cloth and let them fall onto a flat surface, thereby flattening them out quickly. Then you apply a planar uv map and delete the cloth modifier. I tried it once, but it…
Hi :] I am normally way to shy to post in a public forum like this, but to overcome this I made it a part of my next university project to document my production-diary here. Currently I am studying Game Art and 3D Animation and the last two month I did my first Game Character and for the next project I want to build upon…
Hey guys, i wanted to do this pope-ish kinda character, my first ever human. Pls let me know where i should make improvements, its still a wip so a loooong way to go from here.. :poly125: I started off in maya, made the base mesh and smoothed once. I didn't really bother much about the anatomy cos i was gonna put clothes…
Thank you for the feedback axxic3. Been a while since I updated my sketch book since I Was super super busy at school... Than again.. that's not an excuse. I'll try to keep it updated from now on... Or at least do better at updating it. :) I want to post some progress of a character I'm working on for a specialization…
So with the way dynamic cloth works in Unreal, you paint a mask for the parts that are to be simulated so it doesn't need to be a separate object or element. You just paint in the part that should simulate in the cloth tool. If you break it into separate objects that creates another draw call. Which you might want if…
thx for the crits guys. @luke i suppose its a bit late for this now. originaly i planned him to be not that serious, so i went for a bit more comical proportions, his head is also pretty large etc. didnt think he would turn out that evil in the end :D @kmactastic thx, you are right about the threads on the cape. although i…